Instant Spells. 3Overview.. 3List of Spells. 4This Week's Featured Creature. 10Helmets. 11Helmets. 11Containers. 16Contents. 16edit Item Containers. 16edit Fluid Containers. 20The Great Creation. 22Keys. 28Contents. 28This Week's Featured NPC.. 34Minotaur Archers. 45Character Information. 46Character Deaths. 46Club Weapons. 47Club Weapons. 47Zombies. 53Food. 54Valuables. 60edit Valuables. 60Wands. 64Wands. 64Related Topics. 65Old Wands. 66edit Wands and Rods Replaced in the 8.1 Update. 66edit Wands Replaced in the 7.6 Update. 66Rods. 68edit Rods. 68edit Related Topics. 69edit Hints. 69Creatures. 70Contents. 70edit Overview.. 70edit Related Pages. 70edit List of Creatures Types. 71edit Amphibians. 71edit Arthropods. 71edit Demons. 72edit Elementals. 72edit Humanoids. 72edit Humans. 73edit Hybrids. 73edit Magical Creatures. 73edit Mammals. 74edit Misc. 74edit Reptiles. 74edit The Undead. 74Elemental Lords. 76Djinn. 78edit Overview.. 78Djinn. 78Djinn Arena Boss. 79edit Djinn Shopkeepers. 79Amazons. 80Amazons. 80Amazon Bosses. 80Behemoths.. 81Dragon Lords.. 82Minotaur Mages.. 83Orcs.. 84Fire Devils.. 85Image:Draxidokillsorsha.JPG.. 86File history. 86Links. 86Image:Absolut1.jpg. 88File history. 88Links. 89The Triangle of Terror. 90The Triangle of Terror. 91edit Related Links. 92Liquids. 93edit Liquids. 93Books. 96edit Books. 96Game Tokens. 98edit Game Tokens. 98Party Items. 102edit Party Items. 102Instant SpellsFrom TibiaWiki
(Redirected from
Spells)
Jump to:
navigation,
searchOverview
Spells are magical syntaxes that, once cast, will consume some
mana in order to produce the desired effect.
All spells require a certain amount of
mana every time they are used, and also have a minimum
level requirement. In addition to these restrictions, some spells can only be used by certain
vocations.
You cannot use spells too rapidly, as the client will tell you that you are exhausted if you cast
spells too quickly in a short period of time. Note that you will not get
muted for quickly casting spells, but you cannot cast spells while
muted.
The skills of the magic user have a direct impact upon the effectiveness of most
spells and
runes. While the
magic level has the largest impact upon the effect of
spells, it is also effected by the
experience level to a lesser degree.
Spells are useful for many different things. With spells, you can do almost anything from summoning a
horde of skeletons to fight by your side, to generating magical
light to illuminate your path.
If you are interested in a developed study of spellwords, take time to check the
Magic Syllables page.
List of Spells
For rune spells, go to the
runes page.
Name
Words
Prem Mana
Level
Price
Type
Effect
Antidoteexana pox
no
30
10
150
Healing
Cures
poison.
Berserkexori
yes
115
35
2500
Attack
Attacks all players and/or creatures standing on any of the eight squares surrounding the
Knight who casts it. And also under the casting player.
Blood Rageutito tempo
yes
290
60
8000
Support
Increases your
melee attack skill (
fist fighting,
axe fighting,
club fighting and
sword fighting) by 35% for 10 seconds. It only increases the skill for the weapon type you are using when casting the spell, or increases fist skill if you don't wield any weapon. Concentrating on his attack, a
knight will neglect his defense.
Cancel Invisibilityexana ina
yes
200
26
1600
Support
Makes invisible creatures/players visible again.
Challengeexeta res
yes (and requires promotion)
30
20
2000
Support
Makes all Creatures nearby change their target to the caster.
Chargeutani tempo hur
yes
100
25
1300
Support
Increases your
speed by 90% for 5 seconds.
Conjure Arrowexevo con
no
100
13
450
Supply
Creates 10
Arrows.
Conjure Boltexevo con mort
yes
140
17
750
Supply
Creates 5
Bolts.
Conjure Explosive Arrowexevo con flam
no
290
25
1000
Supply
Creates 8
Burst Arrows.
Conjure Piercing Boltexevo con grav
yes
180
33
850
Supply
Creates 5
Piercing Bolts.
Conjure Poisoned Arrowexevo con pox
no
130
16
700
Supply
Creates 7
Poison Arrows.
Conjure Power Boltexevo con vis
yes
700
59
2000
Supply
Creates 10
Power Bolts.
Conjure Sniper Arrowexevo con hur
yes
160
24
800
Supply
Creates 5
Sniper Arrows.
Creature Illusionutevo res ina "creature"
no
100
23
1000
Support
Turns you into a certain creature for three minutes.
Death Strikeexori mort
yes
20
16
800
Attack
Causes
Death Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.
Divine Calderaexevo mas san
yes
160
50
3000
Attack
Instant area spell (like
Groundshaker) dealing holy damage.
Divine Healingexura san
Yes
210
35
2100
Healing
Heals the user with holy powers.
Divine Missileexori san
yes
20
40
1800
Attack
Strike spell with holy damage. Can be used when the monster is within 4 sqm.
Enchant Partyutori mas sio
yes
Varies
32
4000
Support
The Enchant Party spell enables sorcerers to raise the magic level of themselves and their party members by 1, it lasts for 2 minutes.
Enchant Spearexeta con
yes
350
45
2000
Supply
Turns one ordinary
Spear into an
Enchanted Spear. You need to have 1 spear in your hand to make it work (not more than 1).
Enchant Staffexeta vis
yes
80
41
2000
Supply
Enchants a
Staff (10/25) to an
Enchanted Staff (39/45) for 60 seconds.
Energy Beamexevo vis lux
no
40
23
1000
Attack
Shoots a 6 tile long beam in front of the caster.
Energy Strikeexori vis
yes
20
12
800
Attack
Causes
Energy Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.
Energy Waveexevo vis hur
no
170
38
2500
Attack
Shoots an energy attack in a large area in the direction the caster is looking.
Eternal Winterexevo gran mas frigo
yes
1200
60
8000
Attack
Causes
ice damage to enemies around the caster.
Ethereal Spearexori con
yes
25
23
1100
Attack
Attacks the monster targeted with an Ethereal Spear.
Fierce Berserkexori gran
yes
340
70
5000
Attack
Just like the regular
berserk spell but stronger.
Find Personexiva "NAME"
no
20
8
80
Support
Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Fire Waveexevo flam hur
no
25
18
850
Attack
Shoots a fire attack in the shape of a cone in the direction the caster is looking.
Flame Strikeexori flam
yes
20
14
800
Attack
Causes
fire damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Food (Spell)exevo pan
no
120
14
300
Supply
Creates various kinds of food.
Great Energy Beamexevo gran vis lux
no
110
29
1800
Attack
Shoots a strong beam 8 squares infront of caster.
Great Lightutevo gran lux
no
60
13
500
Support
Has greater illumination range compared to
Light.
Groundshakerexori mas
yes
160
33
1500
Attack
It creates a 36 sqm big field of damage around you, similar in size to
Great Fireball.
Hasteutani hur
yes
60
14
600
Support
Increases your
Speed for 33 seconds, can also cure paralysis To determine your speed with this spell, go to the
Formula page.
Heal Friendexura sio "name"
yes
140
18
800
Healing
Heals a specified player. This can also be used on yourself.
Heal Partyutura mas sio
yes
Varies.
32
4000
Support
The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes.
Hell's Coreexevo gran mas flam
yes
1200
60
8000
Attack
Makes a big explosion around the caster.
Ice Strikeexori frigo
yes
20
15
800
Attack
Causes
Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Ice Waveexevo frigo hur
no
25
18
850
Attack
Shoots a cone shaped wave in the direction the caster is looking, dealing
Ice Damage.
Intense Healingexura gran
no
70
11
350
Healing
Heals you more than
light healing.
Invisibleutana vid
no
440
35
2000
Support
Makes you
Invisible for 200 seconds (3 min, 20 sec).
Levitateexani hur upexani hur down
yes
50
12
500
Support
Allows you to magically levitate up or down a level.
Lightutevo lux
no
20
8
100
Support
Makes the screen brighter.
Light Healingexura
no
20
9
170
Healing
Heals a small amount of
HP, can also cure
paralysis.
Magic Ropeexani tera
yes
20
9
200
Support
Teleports you up through a hole when you are standing in a rope spot.
Magic Shieldutamo vita
no
50
14
450
Support
All damage received after casting this spell reduces your
Mana instead of your
Hit Points. The effect will last for 200 seconds (3 minutes 20 seconds).
Mass Healingexura gran mas res
yes
150
36
2200
Healing
Heals all
Players and
Creatures around the caster and will also heal the caster.
Protect Partyutamo mas sio
yes
Varies
32
4000
Support
The Protect Party spell will raise the shielding by 3 for 2 minutes for every party member standing on one of these fields.
Protectorutamo tempo
yes
200
55
6000
Support
Increases the knight's
shielding to 220% for 10 seconds. Concentrating on his protection, the
knight will not be able to attack any opponents during this period of time, nor cast spells.
Rage of the Skiesexevo gran mas vis
yes
650
55
6000
Attack
Calls a huge thunderstorm that causes energy damage, larger than
Hell's Core, but weaker.
Sharpshooterutito tempo san
yes
450
60
8000
Support
Increases the
distance skill of
Paladins by approximately 50% for 10 seconds.While this spell is in effect, the paladin's speed is reduced by 70%, they cannot cast any healing, support or supply spells, and they cannot block attacks.
Strong Hasteutani gran hur
yes
100
20
1300
Support
Makes you run faster than with
Haste and is slightly less economical on distance given same time and mana, can also cure paralysis It lasts for 22 seconds instead of 33 as with
Haste. To determine your speed with this spell, go to the
Formula page.
Summon Creatureutevo res "creature name"
no
varies
25
2000
Summon
Summons a creature to help you.
Swift Footutamo tempo san
yes
400
55
6000
Support
Increases the paladin's speed by 80% for 10 seconds, they however can not attack or use attack spells during this time.
Terra Strikeexori tera
yes
20
13
800
Attack
Causes
earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.
Terra Waveexevo tera hur
no
210
38
2500
Attack
Shoots a wave in the direction the caster is looking dealing
Earth Damage in a small area.
Train Partyutito mas sio
yes
Varies
32
4000
Support
Raises the
sword,
axe,
club and
distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes.
Ultimate Healingexura vita
no
160
20
1000
Healing
Heals a large amount of
HP.
Ultimate Lightutevo vis lux
yes
140
26
1600
Support
Fills the dark with light.
Undead Legionexana mas mort
yes
500
30
2000
Summon
Creates a
Skeleton from every corpse around you. The area affected is the same size as the
Mass Healing Spell.
Whirlwind Throwexori hur (with a target)
yes
40
15
800
Attack
Attacks the target throwing your weapon like a boomerang. Affect your turn.
Wound Cleansingexana mort
yes
65
30
300
Healing
It heals 60 - 150 % more hp than
Exura. Similar to
Exura Gran. Spell introduced after Winter Update 2007.
Wrath of Natureexevo gran mas tera
yes
770
55
6000
Attack
Causes
earth damage to enemies around the caster.
Retrieved from "
http://tibia.wikia.com/wiki/Instant_Spells"
'
'
Add categoryThis Week's Featured CreatureDeathslicer(0
Hit Points, 0
Experience)
Location:
Ankrahmun - deeper
Tombs at the puzzle floor (after the 2nd teleporter) on the way to
Morguthis (
Tarpit Tomb), deep into a
Formorgar Mines room.
Abilities:
Melee (0-500),
Energy Exori (200-400), Invisible Energy Beam (100-200).
Immune to:
Physical,
Holy,
Death,
Fire,
Energy,
Ice,
Earth,
Drown,
Life Drain, ?Strong against: Weak against:
Field Notes: It can't be killed or wounded by you. Note that the blocker can push them one square away, if needed. Old rumors said it would hit over 1000 with melee.
Featured CreaturesHelmetsFrom TibiaWiki
Jump to:
navigation,
searchHelmets are the second important item in
Equipment. They provide less defence than
Armors, but helmets are cheaper and more common than
Legs with the same armor value.
Most low-level
Players use
Soldier Helmet, middle-levels
Warrior Helmet or
Crown Helmet (especially mages because of it's low weight) and high-levels use
Royal Helmet or
Demon Helmet which is part of
Rare Set.
The strongest helmet is the
Golden Helmet, also known as the
Helmet of The Stars (HOTS).
The strongest helmet in
Rookgaard, the newbie island, is the
Legion Helmet.
Helmets
Name
Arm
Weight
Attributes
Resist
Required Level
Required Vocation
Dropped By
Amazon Helmet7
29.50
Orc Warlord during raid on
Thais and
Femor Hills.
Ancient Tiara0
8.20
Vashresamun.
Bandana1
8.50
Pirate Marauder.
Batwing Hat3
6.00
magic level +1
50
sorcerers and druids
Mutated Bat.
Beholder Helmet7
46.00
Elder Beholder,
The Evil Eye,
Braindeath.
Brass Helmet3
27.00
Minotaur,
Ghoul,
Hunter,
Barbarian Skullhunter,
Quara Constrictor,
Quara Constrictor Scout.
Ceremonial Mask9
?
None.
Chain Helmet2
42.00
Minotaur,
Minotaur Archer,
Minotaur Guard,
Wild Warrior,
Sibang,
Bandit,
Valkyrie,
Orc Berserker,
Orc Shaman,
Barbarian Bloodwalker.
Charmer's Tiara2
22.00
Lizard Snakecharmer,
Serpent Spawn.
Crown Helmet7
29.50
Hero,
Nightmare Scion.
Crusader Helmet8
52.00
Orc Warlord,
Undead GladiatorDamaged Helmet5
18.00
None.
Damaged Steel Helmet46.00
None
None.
Dark Helmet6
46.00
Cyclops,
Cyclops Smith,
Black Knight,
Orc Warlord,
Frost Giant,
Frost Giantess,
Undead GladiatorDemon Helmet10
29.50
Minishabaal,
Madareth.
Devil Helmet7
50.00
Demon,
Morgaroth,
Orshabaal.
Dragon Scale Helmet9
60.00
None.
Dwarven Helmet6
42.00
The Horned Fox,
General Murius.
Earmuffs0
5.00
ice +2%
Ice Witch,
Yakchal.
Feather Headdress2
21.00
Terror Bird.
Ferumbras' Hat1
8.50
Ferumbras.
Full Helmet of the Ancients11
27.60
None.
Fur Cap3
18.00
Man in the Cave.
Glacier Mask5
10.00
ice +4%, energy -5%
sorcerers and druids
Ice Golem,
Crystal Spider.
Golden Helmet12
32.00
None
Hat of the Mad3
7.00
magic level +1
sorcerers and druids
None.
Helmet of the Ancients8
27.60
None.
Helmet of the Deep2
210.00
drowning +100%
None.
Horned Helmet11
51.00
none
Horseman Helmet6
42.00
Assassin.
Iron Helmet5
30.00
Wild Warrior,
Bandit,
Gladiator,
Nomad,
Demon Skeleton,
Crypt Shambler.
Jester Hat1
10.00
None.
Krimhorn Helmet6
51.00
Barbarian Headsplitter.
Leather Helmet1
22.00
Troll,
Island Troll,
Minotaur Mage,
Goblin,
Hunter,
Smuggler,
Crocodile,
Apprentice Sheng.
Legion Helmet4
31.00
Rotworm,
Lost Soul.
Lightning Headband5
10.00
energy +4%, earth -5%
sorcerers and druids
Giant Spider.
Mage Hat3
9.00
sorcerers and druids
None.
Magician Hat1
7.50
Rahemos.
Magma Monocle5
10.00
fire +4%, ice -5%
sorcerers and druids
Diabolic Imp,
Efreet,
Marid.
Mining Helmet1
7.00
None.
Mystic Turban1
8.50
Ice Witch,
Necromancer,
Green Djinn,
Efreet,
Blue Djinn,
Marid,
Necropharus.
Party Hat1
7.50
None.
Pirate Hat3
12.50
Pirate Corsair.
Post Officers Hat1
7.00
None.
Ragnir Helmet6
31.00
Barbarian Skullhunter.
Royal Helmet9
48.00
Dragon Lord,
Hydra,
Serpent Spawn,
Frost Dragon,
Undead Dragon,
Ushuriel.
Santa Hat1
7.50
None
Skull Helmet9
42.00
Quara Predator,
Bones,
Betrayed Wraith,
Thul,
Destroyer,
Dracola.
Soldier Helmet5
32.00
Minotaur Archer,
Dwarf Soldier.
Steel Helmet6
46.00
Assassin,
Black Knight,
Crystal Spider,
Dwarf Guard,
Dragon,
Gargoyle,
Giant Spider,
Lizard Templar,
Nightmare,
Tarantula,
Wyrm,
ZombieStrange Helmet6
46.00
Vampire,
Dragon Lord,
Lich,
Serpent Spawn,
Quara Mantassin,
Frost Dragon,
Ice Golem.
Studded Helmet2
24.50
Orc,
Orc Spearman,
Orc Rider,
Elf,
Elf Scout,
Primitive.
Terra Hood5
10.00
earth +4%, fire -5%
sorcerers and druids
Ancient ScarabTribal Mask2
25.00
Dworc Fleshhunter,
Dworc Venomsniper,
Dworc Voodoomaster.
Viking Helmet4
39.00
Skeleton,
Ghoul,
Quara Predator Scout,
Barbarian Headsplitter.
Warrior Helmet8
68.00
Orc Leader,
Black Knight,
Hydra,
Quara Pincher,
Hellspawn.
Winged Helmet10
12.00
None.
Yalahari Mask5
35.00
magic level +2
80
sorcerers and druids
None.
ContainersFrom TibiaWiki
Jump to:
navigation,
searchContents[
hide]
1 Item Containers§
1.1 Item Containers 2 Fluid Containers§
2.1 Fluid ContainersThere are two types of containers: Item Containers and Liquid Containers. As their names indicate, an Item Container can only hold
Items (not liquids), and a Liquid Container can only hold
Liquids (not items).
edit Item Containers
Item containers have different capacities. Some containers can hold 20 items (
Backpack), while other containers may only be able to hold 5 items (
Present Box).
Some item containers can be carried in your backpack. Other item containers cannot. If you try to pick up a container that cannot be carried, you will see a message that says "you cannot take this item".
Item Containers
Name
Attributes
Weight
Dropped By
Armor RackVol: 20
N/A
None.
BackpackVol: 20
18.00
Orc Leader,
Orc Rider,
Stalker (brown version) and
Pirate Buccaneer,
Pirate Corsair,
Deadeye Devious,
Brutus Bloodbeard (
pirate version).
Backpack of HoldingVol: 24
15.00
None
BagVol: 8
8.00
Many
creatures (brown version),
Pirate Marauder and
Pirate Cutthroat (
pirate version),
Barbarian Brutetamer and
Barbaria (
furry version).
Bamboo DrawerVol: 6
N/A
None
Bamboo ShelfVol: 6
None.
BarrelVol: 25
N/A
None.
Barrel (Brown)Vol: 25
N/A
None.
BasketVol: 5
9.50
None.
Beach BackpackVol: 20
18.00
Beach BagVol: 8
8.00
Blue BackpackVol: 20
18.00
Blue BagVol: 8
8.00
BookcaseVol: 6
in
Furniture package; 25
None.
BoxVol: 10
35.00
None.
Box (Brown)Vol: 10
35.00
None.
Brocade BackpackVol: 20
18.00
Brocade BagVol: 8
8.00
Camouflage BackpackVol: 20
18.00
Camouflage BagVol: 8
8.00
ChestVol: 15
120.00
None.
CrateVol: 15
80.00
None
Crown BackpackImage:Crown Backpack.gifVol: 20
?
Demon BackpackImage:Demon Backpack.gifVol: 20
?
DrawersVol: 10
N/A
None
DresserVol: 10
N/A
None
Fur BackpackVol: 20
18.00
Fur BagVol: 8
8.00
Barbarian BrutetamerGift WrappingVol: 5
6.00
None.
Golden BackpackVol: 20
18.00
Golden BagVol: 8
8.00
Green BackpackVol: 20
18.00
Green BagVol: 8
8.00
Grey BackpackVol: 20
18.00
Grey BagVol: 8
8.00
Jewel CaseVol: 1
1.70
ZuguroshKey RingVol: 20
0.50
Acolyte of the Cult,
Adept of the Cult,
Enlightened of the Cult,
Dark Torturer,
Lost SoulLarge TrunkVol: 18
N/A
None.
LockerVol: 6
N/A
None
Moon BackpackImage:Moon Backpack.gifVol: 20
?
Old and Used BackpackVol: 20
18.00
Any Orc (only in
Orc Fortress).
ParcelVol: 10
18.00
None.
Pile of BonesVol: 10
100.00
None.
Pirate BackpackVol: 20
18.00
Pirate Buccaneer,
Pirate Corsair,
Brutus Bloodbeard and
Deadeye Devious.
Pirate BagVol: 8
8.00
Pirate Marauder and
Pirate CutthroatPresentVol: 5
6.00
None.
Purple BackpackVol: 20
18.00
Purple BagVol: 8
8.00
Red BackpackVol: 20
18.00
Red BagVol: 8
8.00
Small Bamboo ShelfVol: 6
None.
Stamped ParcelVol: 10
18.00
None
Weapon RackVol: 20
N/A
None.
Yellow BackpackVol: 20
18.00
Yellow BagVol: 8
8.00
edit Fluid Containers
Fluid containers do not have an explicit capacity. They are either empty or they have a liquid in them.Some liquid containers allow you to see the liquid that is inside them (
Vial,
Bucket,
Trough, etc.), but some liquid containers do not change appearance when they have a liquid in them (
Bottle,
Brown Flask,
Cup, etc).
Fluid Containers
Name
Attributes
Weight
Dropped By
AmphoraHold liquid.
97.00
Behemoth.
BottleHold liquid.
2.50
Orc Warrior.
BowlHold liquid.
3.80
Vampire,
Necropharus,
Priestess,
Elf Arcanist,
Fernfang,
Dharalion.
Brown FlaskHold liquid.
3.00
Monk,
Dark Monk,
Fernfang,
Gozzler.
BucketHold liquid.
20.00
None.
CupHold liquid.
2.00
None.
Cup (Pirate)Hold liquid.
2.00
None.
Golden MugHold liquid.
4.70
Dragon Lord,
Frost Dragon,
Serpent Spawn,
Demodras,
Orshabaal,
Morgaroth.
Green FlaskHold liquid.
3.00
None.
JugHold liquid.
7.50
None.
Large AmphoraHold liquid, not pickupable, not walkable.
N/A
None.
MugHold liquid.
2.50
None.
PotHold liquid.
52.50
None.
Rum FlaskHold liquid.
2.80
Pirate Marauder,
Pirate Cutthroat,
Crazed Beggar.
TroughHold liquid, not pickupable, not walkable.
N/A
None.
VaseHold liquid.
9.40
None.
VialHold liquid.
1.80
None.
WaterskinHold liquid.
7.00
Elf,
Elf Scout.
Latest NewsNews ArchiveWhat Is Tibia?ScreenshotsGame FeaturesPremium FeaturesAbout CipSoftNewcomerQuickstartManualSecurity HintsCreaturesSpellsExperience TableMapsGenesisCharactersWho Is Online?HighscoresKill StatisticsHousesGuildsPollsFeedback FormConventionsFansitesWorld BoardsTrade BoardsCommunity BoardsSupport BoardsGuild BoardsAccount ManagementCreate AccountDownload ClientLost Account?FAQTibia RulesTutor GuideGamemaster ListParents' GuideLegal DocumentsMarketplaceThe Great Creationn his divine wisdom Uman realised at once that Tibiasula could be a powerful ally in the project of creation, and soon he asked her to join forces with Fardos and himself to work on the gargantuan task that lay before them. Tibiasula, who was also intrigued by the idea of creation, was easily won over. And so it came to pass that there were three creators where previously there had only been two, and together they set to work with renewed vigour. This time, however, they chose a different approach. Uman, whose very nature destined him to reveal secrets and to gain insights, had realised that something was missing, a fixed point, a firm fundament on which creation could be built. Without it, there would be no way to focus the raw creative forces, and all the gods' efforts would be in vain. And thus Uman invented time! He knew that if the void was set in motion and subjected to the eternal flux of time it would be much easier to focus their divine powers.
ut first, time had to be created. To this end, all the gods combined their powers. Even Zathroth, Uman's evil half who openly disdained creation, was fascinated by the idea of time, and he agreed to aid the other elder gods in their effort. His offer was gladly accepted, for the other gods did not know then what he had clearly seen from the start: That time held a seed of destruction. He understood that a world that was subject to the ceaseless passing of time would be doomed to perish slowly, and this was why he gladly accepted to help in its creation. And so it came to pass that for once all the elder gods worked together and cast their combined powers into the void. And when at last a huge spiral took shape in the void, the crystal column of time that was to be the fundament of the whole creation, the gods rejoiced. Zathroth, however, rejoiced even more than he dared to show because he knew that now all creation would be flawed in a way that could never be undone.athroth had opposed the idea of creation all along, and he had secretly sworn to thwart the other gods' plans by any means necessary. To this end he had assisted them in the creation of time, and this was the reason he finally decided to kill Tibiasula. He had held a grudge against the goddess ever since she was created because he loathed to share his divine status with yet another deity. However, his dislike turned into deadly hate when he saw that Tibiasula successfully filled the gap which he, Zathroth, had left by refusing to participate in creation. Finally, he made up his mind up to do the unthinkable. He secretly created a dagger of great power into which he bundled all his hate and his destructive power, a weapon that was fit to kill a god. Then he lay waiting, biding his time for the perfect moment. And sure enough that moment came. One fateful day, when the other gods had all but exhausted their powers to finish the mighty column of time Zathroth used the opportunity and took Tibiasula aside. Innocent and perfectly unaware of her fellow god's malicious intentions, Tibiasula was easy prey. Zathroth thrust the blade into her heart with all the strength he could muster. Mortally wounded the goddess sank to the ground, and out of her fading body bled the elements of fire, water, earth and air - the components of her divine being that had been torn out of their former harmony by Zathroth's disgraceful treachery.hen they learnt about the heinous deed Uman and Fardos were shocked. They tried to hold on to the dying Tibiasula, hoping to keep her from disintegrating into the void, from slipping out of their hands like their previous creations. When everything else had failed they came up with a desperate plan: They decided to weave a powerful spell that would bind Tibiasula's fading body to the column of time. Zathroth laughed in mocking triumph, but this time he made a crucial mistake, because he failed to listen carefully to the words Uman and Fardos uttered, and so he missed the one chance he had to learn the secret of creation, a secret that would be hidden from him forever. Uman and Fardos, however, went on to weave the elusive elements into powerful strands. It was beyond their power to unite them to their previous harmony, but instead they achieved something that was altogether new: The first genuine creation.
All players have to respect the following code of conduct, so called " Tibia Rules".
Tibia Rules
Tibia is an online role playing game in which thousands of players from all over the world meet everyday. In order to ensure that this game is fun for everyone, CipSoft expects all players to behave in a reasonable and friendly manner.
more...CipSoft appoints "gamemasters" who have the power to stop destructive behaviour in the game or on the official website by penalising, banishing or deleting characters or accounts.Such behaviour includes, but is not limited to, the following offences:
1.
Names
more...a)
Offensive NameNames that are insulting, racist, sexually related, drug-related or generally objectionable.
more...b)
Invalid Name FormatNames that contain parts of sentences, badly formatted words or nonsensical combinations of letters.
more...c)
Unsuitable NameNames that express religious or political views, contain illegal advertising or generally do not fit into Tibia's medieval fantasy setting.
more...d)
Name Inciting Rule ViolationNames that imply or incite a violation of the Tibia Rules.
more...2.
Statements
more...a)
Offensive StatementInsulting, racist, sexually related, drug-related, harassing or generally objectionable statements.
more...b)
SpammingRepeating identical or similar statements within a short period of time or using badly formatted or nonsensical text.
more...c)
Illegal AdvertisingAdvertising content which is not related to the game or offering Tibia items for real money.
more...d)
Off-Topic Public StatementReligious, political or other not topic-related public statements in the game or on the website.
more...e)
Non-English Public StatementNon-English public statements in the game or on the website where the use of other languages is not explicitly allowed.
more...f)
Inciting Rule ViolationStatements that imply or incite a violation of the Tibia Rules.
more...3.
Cheating
more...a)
Bug AbuseExploiting obvious errors of the game, for instance to duplicate items. If you find an error, you must report it to CipSoft immediately.
more...b)
Game Weakness AbuseIntentional abuse of weaknesses in the gameplay, for example arranging objects or characters in a way that other players cannot move them.
more...c)
Using Unofficial Software to PlayManipulating the client program or using additional software to play the game.
more...d)
HackingTrying to steal other players' account data.
more...e)
Multi-ClientingPlaying on more than one account at the same time.
more...f)
Account Trading or SharingOffering account data to other players or accepting other players' account data.
more...4.
Gamemasters
more...a)
Threatening GamemasterThreatening a gamemaster because of his or her actions or position as a gamemaster.
more...b)
Pretending to Have Influence on Rule EnforcementPretending to be a gamemaster or to have influence on the decisions of a gamemaster.
more...c)
False Report to GamemasterIntentionally giving wrong or misleading information to a gamemaster concerning his or her investigations or making false reports about rule violations.
more...5.
Player Killing
more...a)
Excessive Unjustified Player KillingExcessive killing of characters who are not marked with a "skull" on worlds which are not PvP-enforced. Please note that killing marked characters is not a reason for a banishment.
more...A violation of the Tibia Rules may lead to temporary banishment of characters and accounts. In severe cases removal or modification of character skills, attributes and belongings, as well as the permanent removal of accounts without any compensation may be considered. The sanction is based on the seriousness of the rule violation and the previous record of the player. It is determined by the gamemaster imposing the banishment.These rules may be changed at any time. All changes will be announced on the official website.
yocriminal record on your
account page. There you can read the reason and the duration of the banishment. Moreover, you have the opportunity to write a formal complaint if you think that the banishment is unjustified or too severe.Have fun in Tibia!Your CipSoft Team
First Patch Teaser: Death Penalty and Blessings
KeysFrom TibiaWiki
Jump to:
navigation,
searchThroughout Tibia are many doors. Some can be opened with a key, others can just be pushed open, others yet cannot be opened, at least as far as we know.
Contents[
hide]
1 List of Keys§
1.1 Tibian Keys§
1.2 Guild Hall/Flat Keys§
1.3 Ab'Dendriel Keys§
1.4 Carlin Keys§
1.5 Edron Keys§
1.6 Fibula§
1.7 Jakundaf Desert Dungeon Keys§
1.8 Kazordoon Keys§
1.9 Mintwallin§
1.10 Outlaw Camp§
1.11 Rookgaard Keys§
1.12 Thais Keys§
1.13 Venore Keys§
1.14 Plains of Havoc Keys§
1.15 Darashia Keys§
1.16 Ankrahmun KeysList of Keys
See also,
Numerical List of Keys.
Bone Key,
Copper Key,
Crystal Key,
Golden Key,
Green Key,
Orange Key,
Magical Key,
Silver Key,
Wooden Key.
Tibian Keys
Key 0000 -Old Master Key.
Key 0000 -Current Master Key.
Key 3350 -
Isle of the Kings, upper monastery door
Guild Hall/Flat Keys
Key 3900 -Unknown
Key 3901 -Unknown
Key 3909 -Unknown
Key 3910 -Unknown
Key 3911 -Unknown
Key 3912 -Unknown
Key 3913 -Unknown
Key 3914 -Unknown
Key 3915 -Unknown
Key 3916 -Unknown
Key 3917 -Unknown
Key 3923 -Opa Wetterwach's tower
Key 3925 -Unknown
Key 3930 -Mercenary Tower
Key 3931 -Mercenary Tower
Key 3932 -Mercenary Tower
Key 3933 -Mercenary Tower
Key 3934 -Mercenary Tower
Key 3935 -Mercenary Tower
Key 3936 -Mercenary Tower
Key 3937 -Mercenary Tower
Key 3938 -Mercenary Tower
Key 3988 -Unknown
Ab'Dendriel Keys
Key 3012 -
Hellgate entrance key
Key 3033 -
Ab'dendriel Troll caves
Key 3001 -
Draconia Pyramid
Key 3002 -
Draconia Pyramid
Key 3003 -
Draconia Pyramid
Key 3004 -
Draconia Pyramid
Key 3005 -
Draconia Pyramid
Key 3006 -
Draconia Pyramid
Key 3007 -
Draconia Pyramid
Key 3008 -
Draconia Pyramid
Carlin Keys
Key 3520 -
Carlin GraveyardKey 4501 -
Senja Alawar's Vault Quest, storage room
Key 4502 -
Senja Alawar's Vault Quest, treasure room
Key 4503 -
Folda Minotaur Archer dungeon
Edron Keys
Key 6010 -Demon Hell and
Demon Helmet Quest, in
Hero CaveFibulaKey 3930 -Unknown
Key 3940 -
Fibula Dungeon entrance
Key 3940 -Old
Fibula Dungeon key
Key 3950 -Cyclops hole east of merc tower
Key 3960 -Flute room
Key 3960 -Flute room
Key 3970 -Unknown
Key 3980 -Deeper Fibula
Key 4210 -Old Fibula
Jakundaf Desert Dungeon Keys
Key 4001 -
Fire Devils pit
Key 4009 -
Desert Dungeon LibraryKey 4022 -Room to 4009 key
Key 4023 -
Teleport roomKey 4037 -
Hall of Lost DoorsKey 4055 -Fire Devil/
Panpipe Quest Room
Kazordoon Keys
Key 3800 -
Emperor Kruzak's Chambers
Key 3801 -Barracks
Key 3802 -
Dwacatra Prison and the
Mine HubKey 3899 -
Paradox QuestMintwallinKey 3600 -Ghoul Room below
Ancient TempleKey 3610 -Mintwallin laboratory
Key 3620 -Mintwallin prison
Key 3650 -Mintwallin
Key 3666 -
Mad Mage RoomKey 3667 -Dead body in a room inside the
Mad Mage RoomOutlaw CampKey 3301 -
Outlaw Camp tower, first door
Key 3302 -
Outlaw Camp tower, second door
Key 3303 -
Outlaw Camp lever
Key 3304 -
Outlaw Camp final door
Rookgaard Keys
Key 4600 -
Rookgaard Academy training room
Key 4601 -
Bear Room QuestKey 4601 -
Bear Room QuestKey 4603 -
Katana QuestThais Keys
Key 0004 -Alpha Thais
Key 0005 -Alpha Thais
Key 0006 -Bridgekeepers house
Key 0007 -Alpha Thais
Key 0008 -Strange Tailsmen key
Key 0009 -Alpha Thais
Key 0020 -Thais Jail
Key 0021 -South gate key
Key 3100 -Old Skjaar key
Key 3142 -New Skjaar key
Venore Keys
Key 5000 -
Wyda, the witch's house in
Green Claw SwampKey 5010 -
Black Knight's Villa, in
Green Claw SwampPlains of Havoc Keys
Key 3700 -In a beholder hole south of
VenoreKey 3701 -
Necromant House in
Plains of HavocKey 3702 -
Knightwatch TowerKey 5050 -
Dark CathedralDarashia Keys
Ankra(fill in gaps and add keys, thank youhmun Keys
This Week's Featured NPC Captain Waverider (
Ship Captain)
Location:
Liberty Bay and
Treasure IslandNotes: Can transport you between
Liberty Bay and
Treasure Island from
Liberty Bay to
Treasure Island - 200
gp from
Treasure Island to
Liberty Bay - 50
gpLatest NewsNews ArchiveWhat Is Tibia?ScreenshotsGame FeaturesPremium FeaturesAbout CipSoftNewcomerQuickstartManualSecurity HintsCreaturesSpellsExperience TableMapsGenesisCharactersWho Is Online?HighscoresKill StatisticsHousesGuildsPollsFeedback FormConventionsFansitesWorld BoardsTrade BoardsCommunity BoardsSupport BoardsGuild BoardsAccount ManagementCreate AccountDownload ClientLost Account?FAQTibia RulesTutor GuideGamemaster ListParents' GuideLegal DocumentsMarketplaceHere you can see the list of all available spells in Tibia. Click on any spell name to get detailed information. Please adjust the search criteria below if you want to see just certain spells. Also, you can sort the spell list by any column of your choice. For general information about spells and magic in Tibia please see the
manual.
Name
Category
Type
Exp Lvl
Mana
Price
Premium
Animate Dead (adana mort)
Summon
Rune
27
600
1200
yes
Antidote (exana pox)
Healing
Instant
10
30
150
no
Antidote Rune (adana pox)
Healing
Rune
15
200
600
no
Avalanche (adori mas frigo)
Attack
Rune
30
530
1200
no
Berserk (exori)
Attack
Instant
35
115
2500
yes
Blood Rage (utito tempo)
Support
Instant
60
290
8000
yes
Cancel Invisibility (exana ina)
Support
Instant
26
200
1600
yes
Challenge (exeta res)
Support
Instant
20
30
2000
yes
Chameleon (adevo ina)
Support
Rune
27
600
1300
no
Charge (utani tempo hur)
Support
Instant
25
100
1300
yes
Conjure Arrow (exevo con)
Supply
Instant
13
100
450
no
Conjure Bolt (exevo con mort)
Supply
Instant
17
140
750
yes
Conjure Explosive Arrow (exevo con flam)
Supply
Instant
25
290
1000
no
Conjure Piercing Bolt (exevo con grav)
Supply
Instant
33
180
850
yes
Conjure Poisoned Arrow (exevo con pox)
Supply
Instant
16
130
700
no
Conjure Power Bolt (exevo con vis)
Supply
Instant
59
700
2000
yes
Conjure Sniper Arrow (exevo con hur)
Supply
Instant
24
160
800
yes
Convince Creature (adeta sio)
Summon
Rune
16
200
800
no
Creature Illusion (utevo res ina "creature")
Support
Instant
23
100
1000
no
Death Strike (exori mort)
Attack
Instant
16
20
800
yes
Desintegrate (adito tera)
Support
Rune
21
200
900
yes
Destroy Field (adito grav)
Support
Rune
17
120
700
no
Divine Caldera (exevo mas san)
Attack
Instant
50
160
3000
yes
Divine Healing (exura san)
Healing
Instant
35
210
2100
yes
Divine Missile (exori san)
Attack
Instant
40
20
1800
yes
Enchant Party (utori mas sio)
Support
Instant
32
Var.
4000
yes
Enchant Spear (exeta con)
Supply
Instant
45
350
2000
yes
Enchant Staff (exeta vis)
Supply
Instant
41
80
2000
yes
Energy Beam (exevo vis lux)
Attack
Instant
23
40
1000
no
Energy Bomb (adevo mas vis)
Attack
Rune
37
880
2300
yes
Energy Field (adevo grav vis)
Attack
Rune
18
320
700
no
Energy Strike (exori vis)
Attack
Instant
12
20
800
yes
Energy Wall (adevo mas grav vis)
Attack
Rune
41
1000
2500
no
Energy Wave (exevo vis hur)
Attack
Instant
38
170
2500
no
Eternal Winter (exevo gran mas frigo)
Attack
Instant
60
1200
8000
yes
Ethereal Spear (exori con)
Attack
Instant
23
25
1100
yes
Explosion (adevo mas hur)
Attack
Rune
31
570
1800
no
Fierce Berserk (exori gran)
Attack
Instant
70
340
5000
yes
Find Person (exiva "name")
Support
Instant
8
20
80
no
Fire Bomb (adevo mas flam)
Attack
Rune
27
600
1500
no
Fire Field (adevo grav flam)
Attack
Rune
15
240
500
no
Fire Wall (adevo mas grav flam)
Attack
Rune
33
780
2000
no
Fire Wave (exevo flam hur)
Attack
Instant
18
25
850
no
Fireball (adori flam)
Attack
Rune
27
460
1600
yes
Flame Strike (exori flam)
Attack
Instant
14
20
800
yes
Food (exevo pan)
Supply
Instant
14
120
300
no
Great Energy Beam (exevo gran vis lux)
Attack
Instant
29
110
1800
no
Great Fireball (adori mas flam)
Attack
Rune
30
530
1200
no
Great Light (utevo gran lux)
Support
Instant
13
60
500
no
Groundshaker (exori mas)
Attack
Instant
33
160
1500
yes
Haste (utani hur)
Support
Instant
14
60
600
yes
Heal Friend (exura sio "name")
Healing
Instant
18
140
800
yes
Heal Party (utura mas sio)
Support
Instant
32
Var.
4000
yes
Heavy Magic Missile (adori vis)
Attack
Rune
25
350
1500
no
Hell's Core (exevo gran mas flam)
Attack
Instant
60
1200
8000
yes
Holy Missile (adori san)
Attack
Rune
27
300
1600
yes
Ice Strike (exori frigo)
Attack
Instant
15
20
800
yes
Ice Wave (exevo frigo hur)
Attack
Instant
18
25
850
no
Icicle (adori frigo)
Attack
Rune
28
460
1700
yes
Intense Healing (exura gran)
Healing
Instant
11
70
350
no
Intense Healing Rune (adura gran)
Healing
Rune
15
120
600
no
Invisible (utana vid)
Support
Instant
35
440
2000
no
Levitate (exani hur "updown")
Support
Instant
12
50
500
yes
Light (utevo lux)
Support
Instant
8
20
100
no
Light Healing (exura)
Healing
Instant
9
20
170
no
Light Magic Missile (adori min vis)
Attack
Rune
15
120
500
no
Magic Rope (exani tera)
Support
Instant
9
20
200
yes
Magic Shield (utamo vita)
Support
Instant
14
50
450
no
Magic Wall (adevo grav tera)
Support
Rune
32
750
2100
yes
Mass Healing (exura gran mas res)
Healing
Instant
36
150
2200
yes
Paralyze (adana ani)
Support
Rune
54
1400
1900
yes
Poison Bomb (adevo mas pox)
Attack
Rune
25
520
1000
yes
Poison Field (adevo grav pox)
Attack
Rune
14
200
300
no
Poison Wall (adevo mas grav pox)
Attack
Rune
29
640
1600
no
Protect Party (utamo mas sio)
Support
Instant
32
Var.
4000
yes
Protector (utamo tempo)
Support
Instant
55
200
6000
yes
Rage of the Skies (exevo gran mas vis)
Attack
Instant
55
650
6000
yes
Sharpshooter (utito tempo san)
Support
Instant
60
450
8000
yes
Soulfire (adevo res flam)
Attack
Rune
27
420
1800
yes
Stalagmite (adori tera)
Attack
Rune
24
350
1400
no
Stone Shower (adori mas tera)
Attack
Rune
28
430
1100
yes
Strong Haste (utani gran hur)
Support
Instant
20
100
1300
yes
Sudden Death (adori gran mort)
Attack
Rune
45
985
3000
no
Summon Creature (utevo res "creature")
Summon
Instant
25
var.
2000
no
Swift Foot (utamo tempo san)
Support
Instant
55
400
6000
yes
Terra Strike (exori tera)
Attack
Instant
13
20
800
yes
Terra Wave (exevo tera hur)
Attack
Instant
38
210
2500
no
Thunderstorm (adori mas vis)
Attack
Rune
28
430
1100
yes
Train Party (utito mas sio)
Support
Instant
32
Var.
4000
yes
Ultimate Healing (exura vita)
Healing
Instant
20
160
1000
no
Ultimate Healing Rune (adura vita)
Healing
Rune
24
400
1500
no
Ultimate Light (utevo vis lux)
Support
Instant
26
140
1600
yes
Undead Legion (exana mas mort)
Summon
Instant
30
500
2000
yes
Whirlwind Throw (exori hur)
Attack
Instant
15
40
800
yes
Wild Growth (adevo grav vita)
Support
Rune
27
600
2000
yes
Wound Cleansing (exana mort)
Healing
Instant
30
65
300
yes
Wrath of Nature (exevo gran mas tera)
Attack
Instant
55
770
6000
yes
Here you can see the list of all available spells in Tibia. Click on any spell name to get detailed information. Please adjust the search criteria below if you want to see just certain spells. Also, you can sort the spell list by any column of your choice. For general information about spells and magic in Tibia please see the
manual.
Name
Category
Type
Exp Lvl
Mana
Price
Premium
Animate Dead (adana mort)
Summon
Rune
27
600
1200
yes
Antidote (exana pox)
Healing
Instant
10
30
150
no
Antidote Rune (adana pox)
Healing
Rune
15
200
600
no
Avalanche (adori mas frigo)
Attack
Rune
30
530
1200
no
Berserk (exori)
Attack
Instant
35
115
2500
yes
Blood Rage (utito tempo)
Support
Instant
60
290
8000
yes
Cancel Invisibility (exana ina)
Support
Instant
26
200
1600
yes
Challenge (exeta res)
Support
Instant
20
30
2000
yes
Chameleon (adevo ina)
Support
Rune
27
600
1300
no
Charge (utani tempo hur)
Support
Instant
25
100
1300
yes
Conjure Arrow (exevo con)
Supply
Instant
13
100
450
no
Conjure Bolt (exevo con mort)
Supply
Instant
17
140
750
yes
Conjure Explosive Arrow (exevo con flam)
Supply
Instant
25
290
1000
no
Conjure Piercing Bolt (exevo con grav)
Supply
Instant
33
180
850
yes
Conjure Poisoned Arrow (exevo con pox)
Supply
Instant
16
130
700
no
Conjure Power Bolt (exevo con vis)
Supply
Instant
59
700
2000
yes
Conjure Sniper Arrow (exevo con hur)
Supply
Instant
24
160
800
yes
Convince Creature (adeta sio)
Summon
Rune
16
200
800
no
Creature Illusion (utevo res ina "creature")
Support
Instant
23
100
1000
no
Death Strike (exori mort)
Attack
Instant
16
20
800
yes
Desintegrate (adito tera)
Support
Rune
21
200
900
yes
Destroy Field (adito grav)
Support
Rune
17
120
700
no
Divine Caldera (exevo mas san)
Attack
Instant
50
160
3000
yes
Divine Healing (exura san)
Healing
Instant
35
210
2100
yes
Divine Missile (exori san)
Attack
Instant
40
20
1800
yes
Enchant Party (utori mas sio)
Support
Instant
32
Var.
4000
yes
Enchant Spear (exeta con)
Supply
Instant
45
350
2000
yes
Enchant Staff (exeta vis)
Supply
Instant
41
80
2000
yes
Energy Beam (exevo vis lux)
Attack
Instant
23
40
1000
no
Energy Bomb (adevo mas vis)
Attack
Rune
37
880
2300
yes
Energy Field (adevo grav vis)
Attack
Rune
18
320
700
no
Energy Strike (exori vis)
Attack
Instant
12
20
800
yes
Energy Wall (adevo mas grav vis)
Attack
Rune
41
1000
2500
no
Energy Wave (exevo vis hur)
Attack
Instant
38
170
2500
no
Eternal Winter (exevo gran mas frigo)
Attack
Instant
60
1200
8000
yes
Ethereal Spear (exori con)
Attack
Instant
23
25
1100
yes
Explosion (adevo mas hur)
Attack
Rune
31
570
1800
no
Fierce Berserk (exori gran)
Attack
Instant
70
340
5000
yes
Find Person (exiva "name")
Support
Instant
8
20
80
no
Fire Bomb (adevo mas flam)
Attack
Rune
27
600
1500
no
Fire Field (adevo grav flam)
Attack
Rune
15
240
500
no
Fire Wall (adevo mas grav flam)
Attack
Rune
33
780
2000
no
Fire Wave (exevo flam hur)
Attack
Instant
18
25
850
no
Fireball (adori flam)
Attack
Rune
27
460
1600
yes
Flame Strike (exori flam)
Attack
Instant
14
20
800
yes
Food (exevo pan)
Supply
Instant
14
120
300
no
Great Energy Beam (exevo gran vis lux)
Attack
Instant
29
110
1800
no
Great Fireball (adori mas flam)
Attack
Rune
30
530
1200
no
Great Light (utevo gran lux)
Support
Instant
13
60
500
no
Groundshaker (exori mas)
Attack
Instant
33
160
1500
yes
Haste (utani hur)
Support
Instant
14
60
600
yes
Heal Friend (exura sio "name")
Healing
Instant
18
140
800
yes
Heal Party (utura mas sio)
Support
Instant
32
Var.
4000
yes
Heavy Magic Missile (adori vis)
Attack
Rune
25
350
1500
no
Hell's Core (exevo gran mas flam)
Attack
Instant
60
1200
8000
yes
Holy Missile (adori san)
Attack
Rune
27
300
1600
yes
Ice Strike (exori frigo)
Attack
Instant
15
20
800
yes
Ice Wave (exevo frigo hur)
Attack
Instant
18
25
850
no
Icicle (adori frigo)
Attack
Rune
28
460
1700
yes
Intense Healing (exura gran)
Healing
Instant
11
70
350
no
Intense Healing Rune (adura gran)
Healing
Rune
15
120
600
no
Invisible (utana vid)
Support
Instant
35
440
2000
no
Levitate (exani hur "updown")
Support
Instant
12
50
500
yes
Light (utevo lux)
Support
Instant
8
20
100
no
Light Healing (exura)
Healing
Instant
9
20
170
no
Light Magic Missile (adori min vis)
Attack
Rune
15
120
500
no
Magic Rope (exani tera)
Support
Instant
9
20
200
yes
Magic Shield (utamo vita)
Support
Instant
14
50
450
no
Magic Wall (adevo grav tera)
Support
Rune
32
750
2100
yes
Mass Healing (exura gran mas res)
Healing
Instant
36
150
2200
yes
Paralyze (adana ani)
Support
Rune
54
1400
1900
yes
Poison Bomb (adevo mas pox)
Attack
Rune
25
520
1000
yes
Poison Field (adevo grav pox)
Attack
Rune
14
200
300
no
Poison Wall (adevo mas grav pox)
Attack
Rune
29
640
1600
no
Protect Party (utamo mas sio)
Support
Instant
32
Var.
4000
yes
Protector (utamo tempo)
Support
Instant
55
200
6000
yes
Rage of the Skies (exevo gran mas vis)
Attack
Instant
55
650
6000
yes
Sharpshooter (utito tempo san)
Support
Instant
60
450
8000
yes
Soulfire (adevo res flam)
Attack
Rune
27
420
1800
yes
Stalagmite (adori tera)
Attack
Rune
24
350
1400
no
Stone Shower (adori mas tera)
Attack
Rune
28
430
1100
yes
Strong Haste (utani gran hur)
Support
Instant
20
100
1300
yes
Sudden Death (adori gran mort)
Attack
Rune
45
985
3000
no
Summon Creature (utevo res "creature")
Summon
Instant
25
var.
2000
no
Swift Foot (utamo tempo san)
Support
Instant
55
400
6000
yes
Terra Strike (exori tera)
Attack
Instant
13
20
800
yes
Terra Wave (exevo tera hur)
Attack
Instant
38
210
2500
no
Thunderstorm (adori mas vis)
Attack
Rune
28
430
1100
yes
Train Party (utito mas sio)
Support
Instant
32
Var.
4000
yes
Ultimate Healing (exura vita)
Healing
Instant
20
160
1000
no
Ultimate Healing Rune (adura vita)
Healing
Rune
24
400
1500
no
Ultimate Light (utevo vis lux)
Support
Instant
26
140
1600
yes
Undead Legion (exana mas mort)
Summon
Instant
30
500
2000
yes
Whirlwind Throw (exori hur)
Attack
Instant
15
40
800
yes
Wild Growth (adevo grav vita)
Support
Rune
27
600
2000
yes
Wound Cleansing (exana mort)
Healing
Instant
30
65
300
yes
Wrath of Nature (exevo gran mas tera)
Attack
Instant
55
770
6000
yes
es, you have read correctly, the very first patch teaser is here! From now on we will launch a patch every spring and fall in addition to our updates. Those patches will mostly contain adjustments and improvements concerning game play and technical performance. Even though new content and completely new features will be reserved for the large updates in summer and winter, theses patches are certainly something to look forward to.In the last few months, we have asked you for your opinion on the death penalty in votings and on the proposal and discussion board. Many players contributed to these discussions and provided valuable feedback and many ideas and suggestions. It became quite clear that the majority of players considers the loss of experience, skill and items to be too high in Tibia. In several internal discussions, we were looking for ways and means to tackle this problem based on your feedback. With this patch, we will reduce the death penalty to a certain extent. Rest assured, however, that Tibia will still stay a challenge, a tough game, and also in the future, death will not be a pleasant experience.First of all, we will reduce the experience and skill loss in general. Up to level 24, however, all characters without blessings and promotion will lose 10% of their skill and experience points like before. From level 24 on, the percentage of experience points that you lose upon death will slowly decrease. A character of level 50 will lose 1 level and from then on half a level more every 50 levels. This means, a character of level 100 will lose 1.5 levels, with level 150 character you will lose 2 levels and with a character of level 200 you will lose 2.5 levels and so on. So a character of level 180 will approximately lose 2.3 levels. The loss of skill points also depends on a character's level. The higher the level, the less percent of skill points you will lose when dying. Let's say a level 100 dies without blessings and promotion after the patch. He will lose 1.5 levels, which is about 4.5% of his total experience (was 10% before patch). Likewise, he will lose 4.5% of his skills. Second, all characters on main will now have the possibility to reduce their item, experience and skill loss by buying blessings. The price for one blessing now depends on a character's level which will make blessings also interesting for characters of lower levels. Up to level 30 a blessing costs 2,000 gp; from level 31 to 119 you have to pay 2,000 gp + 200 gp for every additional level above level 30; for characters of level 120 and above a blessing costs 20,000 gp. Now high levels may think that 100,000 gp sounds much for 5 blessings, but blessings will not only reduce your experience and skill loss. They will also reduce the probability to lose an item or your backpack. With only 1 blessing, you already reduce the probability to lose some of your equipment by 30%, with 2 blessings by 55%, with 3 by 75%, with 4 by 90% and players that have all 5 blessings will not lose any of their hard earned belongings at all in case of a death.Update: Due to the extensive feedback we received concerning the planned removal of the amulet of loss, we decided to keep it ingame as it is for the time being as an addition to the new blessings which also reduce the risk of losing items upon death. For further information, please have a look at the
designated thread on our discussion board.Current price changes concerning blessings have been adjusted to the new costs: The phoenix egg will reduce the price for The Spark of the Phoenix by 10%, and buying the Blessing of the Inquisition will raise the price for 5 blessings by 10%.All in all, characters will lose less items, experience and skill points after the patch. Promotion will still reduce the death penalty by 30%. Each blessing will reduce your experience and skill loss by 8%, which is a bit less than before when a blessing reduced it by 10%. But since we reduced the death penalty in general, a character of level 100, for example, will only lose 1.35% of his experience and skills after the patch, provided he has bought all 5 blessings and promotion. Before the patch, a character of level 100 could reduce the loss of experience and skill points only up to 2%. Moreover, you can finally use some of the other great necklaces like the elven amulet or the dragon necklace that are useful in your daily fights against fierce and dangerous creatures. Get ready for challenging fights!Your Community Managers
» Comment on this newsMinotaur ArchersMinotaur Archers form the artillery of the minotaurs' army. Using their crossbows they shoot bolts at their enemies. Many adventurers have died in the hail of missiles. Usually, they are accompanied by other types of minotaurs.
Minotaur Archers have 100 hitpoints. They are strong against fire and holy damage. On the other hand, they are weak against ice and death damage. It takes 390 mana to summon or convince these creatures.
Minotaur Archers yield 65 experience points. They carry bolts, gold coins, meat, piercing bolts, and sometimes other items with them.
Copyright by CipSoft GmbH. All Rights reserved.
About CipSoft Service Agreement Privacy PolicyCharacter Information
Name:
Zari Kiron
Sex:
male
Profession:
Sorcerer
World:
Morgana
Residence:
Carlin
Last login:
Mar 25 2009, 08:43:32 CET
Account Status:
Free Account
Character DeathsMar 06 2009, 12:45:22 CET
Died at Level 11 by a wyvern
h
Character Information
Name:
Kalla rex
Sex:
male
Profession:
Sorcerer
World:
Morgana
Residence:
Carlin
Last login:
Mar 25 2009, 08:50:48 CET
Account Status:
Free Account
Character Deaths
Mar 05 2009, 19:40:54 CET
Killed at Level 11 by
Dark dangerand by
Dark knight of morganaClub WeaponsFrom TibiaWiki
Jump to:
navigation,
searchPreferred by most sorcerers and druids. They are fairly cheap, but this low cost is offset by them being some of the heaviest weapons in the world of Tibia.
Club Weapons
Name
Lvl
Atk
Def
Def. mod
Hands
Weight
Enchantable
Dropped By
Abyss Hammer60
47
21
Two
55.00
no
Phantasm,
Hand of Cursed Fate,
Ferumbras.
Amber Staff40
43
25
Two
35.00
no
Enlightened of the Cult,
Adept of the Cult.
Arcane Staff75
50
30
Two
40.00
no
None.
Banana Staff0
25
15
+2
One
50.00
no
Merlkin.
Battle Hammer0
24
14
One
68.00
no
Tortoise,
Dwarf Guard,
Zombie,
Demon Skeleton,
Black Knight,
Plaguesmith,
Betrayed Wraith.
Blessed Sceptre75
47
21
+3
One
39.00
no
None
Bone Club0
12
8
One
39.00
no
Goblin,
Bonebeast,
Gargoyle,
Pirate Skeleton,
Munster,
Necropharus.
Bonebreaker55
46
15
Two
120.00
no
Worker Golem,
Ghazbaran.
Brutetamer's Staff25
35
15
Two
38.00
no
Barbarian BrutetamerChaos Mace45
44
21
Two
63.00
no
Destroyer,
Sir Valorcrest,
Nightstalker,
Ferumbras.
Clerical Mace20
28
15
+1
One
58.00
yes
Necromancer,
Priestess,
Dwarf Geomancer,
Adept of the Cult,
Braindeath,
Ice Witch,
Gozzler.
Club0
7
7
One
25.00
no
Frost Troll,
Toad,
Munster.
Cranial Basher60
44
20
-2
One
78.00
yes
None.
Crowbar0
5
6
One
21.00
no
Behemoth,
Destroyer,
PlaguesmithCrystal Mace35
38
16
+1
One
80.00
yes
Vashresamun.
Daramanian Mace0
21
12
One
68.00
no
ScarabDark Trinity Mace120
51
32
-1
One
99.00
no
None.
Demonbone80
48
38
-2
One
180.00
no
Ghazbaran,
Morgaroth,
Annihilon.
Diamond Sceptre25
34
18
One
15.00
no
Ice Witch,
Nightmare Scion,
Massive Earth ElementalDragon Hammer25
32
20
One
97.00
no
Dragon,
Orc Warlord,
Dire Penguin,
Juggernaut.
Dragonbone Staff30
35
18
One
18.00
no
Dragon,
Undead Dragon,
WyrmEarth Clerical Mace20
23
15
+1
One
58.00
no
None
Earth Cranial Basher60
36
20
-2
One
78.00
no
None.
Earth Crystal Mace35
31
16
+1
One
80.00
no
None
Earth Orcish Maul35
35
18
Two
54.00
no
None.
Earth War Hammer50
36
10
Two
85.00
no
None
Enchanted Staff0
39
45
Two
38.00
no
None
Energy Clerical Mace20
23
15
+1
One
58.00
no
None
Energy Cranial Basher60
36
20
-2
One
78.00
no
None.
Energy Crystal Mace35
31
16
+1
One
80.00
no
None
Energy Orcish Maul35
35
18
Two
54.00
no
None.
Energy War Hammer50
36
10
Two
85.00
no
None
Fiery Clerical Mace20
23
15
+1
One
58.00
no
None
Fiery Cranial Basher60
36
20
-2
One
78.00
no
None.
Fiery Crystal Mace35
31
16
+1
One
80.00
no
None
Fiery Orcish Maul35
35
18
Two
54.00
no
None.
Fiery War Hammer50
36
10
Two
85.00
no
None
Furry Club20
31
19
+1
One
42.00
no
Mammoth.
Giant Smithhammer0
24
14
One
68.00
no
None.
Golden Mace80
47
24
One
50.00
no
None.
Hammer of Wrath65
48
12
Two
70.00
no
Omruc,
Plaguesmith.
Heavy Mace70
49
15
Two
110.00
no
Annihilon,
Juggernaut and
Massacre.
Icy Clerical Mace20
23
15
+1
One
58.00
no
None
Icy Cranial Basher60
36
20
-2
One
78.00
no
None.
Icy Crystal Mace35
31
16
+1
One
80.00
no
None
Icy Orcish Maul35
35
18
Two
54.00
no
None.
Icy War Hammer50
36
10
Two
85.00
no
None
Iron Hammer0
18
10
One
66.00
no
None.
Jade Hammer70
46
20
+1
One
32.00
no
War Golem,
FerumbrasLich Staff35
40
30
One
80.00
no
None.
Lunar Staff30
40
25
Two
38.00
no
Adept of the Cult,
Enlightened of the Cult.
Mace0
16
11
One
38.00
no
Bandit,
Centipede,
Dragon,
Ghoul,
Minotaur,
Rotworm,
Carrion Worm,
Skeleton,
Wild Warrior,
Toad,
Novice of the Cult,
Quara Pincher,
Quara Pincher Scout,
Chakoya Toolshaper,
Chakoya Tribewarden,
Chakoya Windcaller.
Mammoth Whopper20
30
15
One
45.00
no
Chakoya Tribewarden,
Chakoya ToolshaperMorning Star0
25
11
One
54.00
no
Beholder,
Elder Beholder,
The Evil Eye,
Ghost,
Gargoyle,
Lizard Templar,
Acolyte of the Cult,
Quara Pincher,
Quara Pincher Scout,
Betrayed Wraith,
Hellspawn,
Gozzler.
Obsidian Truncheon100
50
30
+2
One
65.00
no
Ferumbras,
Morgaroth,
Annihilon.
Onyx Flail65
45
18
One
26.00
no
Annihilon,
Hellspawn,
Morgaroth.
Orcish Maul35
42
18
Two
54.00
yes
None.
Queen's Sceptre55
43
19
One
23.00
no
Yakchal,
Infernalist,
Ferumbras.
Sapphire Hammer30
37
18
One
21.00
no
Crystal SpiderScythe0
8
3
Two
30.00
no
Blightwalker,
Grim Reaper.
Shadow Sceptre35
39
17
One
41.00
no
Spectre,
Nightmare Scion.
Silver Mace45
41
30
+2
One
67.00
no
Countess SorrowSkull Staff30
36
12
+1
One
17.00
no
Necromancer,
Warlock,
Enlightened of the Cult,
Lost Soul,
Blightwalker,
Morgaroth,
Zugurosh,
Infernalist.
Skullcrusher85
51
20
Two
120.00
no
FerumbrasSpiked Squelcher30
41
21
Two
68.00
no
Braindeath,
Juggernaut,
Cyclops Smith,
Worker GolemStaff0
10
25
Two
38.00
no
Dark Monk,
Elf Arcanist,
Fernfang,
Lich,
Monk,
Orc Shaman,
Quara Hydromancer,
Quara Hydromancer Scout.
Studded Club0
9
8
One
35.00
no
Troll,
Frost Troll,
Island Troll,
Orc Warrior,
Gargoyle.
Taurus Mace20
30
18
Two
51.00
no
Minotaur MageThe Stomper100
51
20
+3
Two
115.00
no
Annihilon ,
MorgarothThunder Hammer85
49
35
+1
One
125.00
no
Orshabaal,
Morgaroth,
Ghazbaran,
FerumbrasWar Hammer50
45
10
Two
85.00
yes
Bandit,
Hero,
Nomad,
Wild Warrior,
Toad,
Thornback Tortoise,
Plaguesmith,
The Count,
Worker Golem.
ZombiesNecromancy knows many forms of zombiefication. There are potions, spells and even apparatuses to raise the dead to serve their masters. While it is quite easy to raise a Zombie, it is more complicated to gain control. A good deal of aspiring zombie masters have died at the rotting hands of a creature that was meant to become their minion.Zombies have hardly any intelligence. If they do not have somebody controlling them, they tend to follow primal instincts such as eating and hunting. The undead state makes Zombies resilient and quite strong. However, their process of decomposing never stops and so sooner or later, a Zombie turns into a skeleton, losing strength and resilience, but strangely enough, gaining some intelligence.Sometimes the ingredients for zombiefication potions are set free in disadvantageous environments such as town wells through which the Zombie plague spreads like an infection. If this happens, whole towns are overrun by transformed Zombies that later haunt the surrounding area for months, or even years. For such incidents, all potential zombie masters are chased by the inquisition. In some years, the popularity to burn suspicious alchemists even outstripped the popularity of witch trials.
Zombies have 500 hitpoints. They are immune to earth, energy, ice, and death damage and cannot be paralyzed. Moreover, they are strong against fire damage. These creatures can neither be summoned nor convinced.
Zombies yield 280 experience points. They carry gold coins, rotten meat, torches, and sometimes other items with them.
FoodFrom TibiaWiki
Jump to:
navigation,
searchThis page refers to food items. There is also a spell called
Food (Spell).
A food is any edible item (besides a mana fluid or life fluid) that will regenerate
Hit Points and
Mana Points for a specific number of seconds each. There are several types of food. Some examples of food are the common
Ham and
Meat to the more classy
Salmon and
Coconut.
See also:
List of Food by Regen per Gold.
[
edit] List of Food by Regen per Oz
Name
Attrib
Weight
Regain Seconds
Regain/
OzDropped By
Baking Tray (With Dough)12.00
oz0 sec
0
None.
Lump of Cake Doughstackable
5.00
oz0 sec
0
Grynch Clan GoblinLump of Doughstackable
5.00
oz0 sec
0
None.
Lump of Chocolate Doughstackable
5.00
oz0 sec
0
None.
Party Cake7.00
oz0 sec
0
None.
Meatstackableedible
13.00
oz180 sec
14
Hero,
Rotworm,
Carrion Worm,
Yeti,
Troll,
Island Troll,
Orc,
Sheep,
Black Sheep,
Deer,
Minotaur Archer,
Minotaur Guard,
Hunter,
Valkyrie,
Behemoth,
Cyclops,
Wolf,
Rabbit,
Larva,
Scarab,
Orc Leader,
Orc Rider,
Orc Berserker,
Orc Spearman,
Orc Warlord,
Orc Warrior,
Wild Warrior,
Badger,
Bear,
Hyaena,
Lion,
Pig,
Polar Bear,
War Wolf,
Winter Wolf,
Gargoyle,
Fire Devil,
Bandit,
Panda,
Hydra,
Tiger,
Terror Bird,
Carniphila,
Crocodile,
Elephant,
Smuggler,
Minotaur,
Chicken,
Toad,
General Murius,
Nomad,
Island Troll,
Destroyer,
Fury,
Juggernaut,
Nightmare,
Frost Giant,
Frost Giantess,
Sea Serpent,
Young Sea Serpent,
Apprentice Sheng,
Crazed Beggar.
Pumpkinedible
13.50
oz204 sec
15
None.
Hamstackableedible
20.00
oz360 sec
18
Bear,
Carniphila,
Crocodile,
Cyclops,
Deer,
Elephant,
Gargoyle,
Hydra,
Lion,
Orc Berserker,
Panda,
Polar Bear,
Rotworm,
Carrion Worm,
Smuggler,
Tortoise,
Thornback Tortoise,
Tiger,
War Wolf,
Yeti,
Juggernaut,
Dark Torturer,
Nightmare,
Hacker,
Frost Giant,
Frost Giantess.
Green Perchstackableedible
8.00
oz180 sec
23
Penguin,
Chakoya Windcaller,
Dire Penguin,
Undead JesterBreadstackableedible
5.00
oz120 sec
24
Elf Arcanist,
Fernfang,
Fire Devil,
Monk,
Dark Monk,
Warlock.
Brown Breadstackableedible
4.00
oz96 sec
24
Amazon,
Black KnightCakeedible
5.00
oz120 sec
24
None.
Dragon Hamstackableedible
30.00
oz720 sec
24
Dragon,
Dragon Hatchling,
Dragon Lord,
Dragon Lord Hatchling,
Frost Dragon,
Frost Dragon Hatchling,
Wyvern,
Juggernaut,
Demodras,
Sea Serpent,
Young Sea Serpent,
Wyrm.
Ice Cream Cone (Venorean Dream)edible
1.00
oz24 sec
24
None.
Melonedible
9.50
oz240 sec
25
Elf Arcanist,
Sibang.
Northern Pikestackableedible
8.30
oz204 sec
25
Chakoya Tribewarden,
Chakoya Windcaller,
Penguin.
Rainbow Troutstackableedible
12.00
oz300 sec
25
Penguin,
Chakoya WindcallerChocolate Cakeedible
5.00
oz132 sec
26
None.
Cheesestackableedible
4.00
oz108 sec
27
Rat,
Cave Rat,
Witch,
Green Djinn,
Munster.
Mangostackableedible
1.80
oz48 sec
27
None.
Scarab Cheeseedible
4.00
oz108 sec
27
None.
Fishstackableedible
5.20
oz144 sec
28
Blood Crab,
Chakoya Toolshaper,
Chakoya Tribewarden,
Chakoya Windcaller,
Crab,
Dire Penguin,
Frost Troll,
Swamp Troll,
Orc Leader,
Orc Warlord,
Penguin,
Toad,
Thornback Tortoise,
Goblin ,
Tortoise.
Valentine's Cakeedible
5.00
oz144 sec
29
Grynch Clan GoblinDecorated Cakeedible
6.00
oz180 sec
30
None.
Corncobstackableedible
3.50
oz108 sec
31
Orc Shaman,
Barbarian BrutetamerCream Cakeedible
5.00
oz180 sec
36
Grynch Clan Goblin,
Mad Scientist.
Rollstackableedible
1.00
oz36 sec
36
Hunter,
Poacher,
Crazed BeggarCarrotstackableedible
1.60
oz60 sec
38
Rabbit,
Minotaur Mage,
Blue Djinn,
Apprentice Sheng.
Salmonstackableedible
3.20
oz120 sec
38
None
Jalapeño Pepperstackableedible
0.30
oz12 sec
40
None.
Marlinstackableedible
18.00
oz720 sec
40
Island Troll,
Undead Jester.
Cucumberstackableedible
2.00
oz84 sec
42
None.
Grapesedible
2.50
oz108 sec
43
Hero,
Elf Scout.
Bulb of Garlicstackableedible
1.40
oz60 sec
43
None.
Onionstackableedible
1.40
oz60 sec
43
None.
Pearstackableedible
1.40
oz60 sec
43
Dwarf Geomancer,
Efreet,
Marid.
Coconutstackableedible
4.80
oz216 sec
45
Sibang.
Beetrootstackableedible
1.30
oz60 sec
46
None.
Plumstackableedible
1.30
oz60 sec
46
None.
Candy Canestackableedible
0.50
oz24 sec
48
Grynch Clan GoblinGingerbreadmanedible
5.00
oz240 sec
48
None
Red Applestackableedible
1.50
oz72 sec
48
Elf,
Priestess,
Omruc,
Valkyrie,
Green Djinn.
Bananastackableedible
1.80
oz96 sec
53
Sibang,
Kongra,
Merlkin,
Hairman The Huge,
Grynch Clan Goblin.
Blueberrystackableedible
0.20
oz12 sec
60
Marid.
Cherrystackableedible
0.20
oz12 sec
60
Bug,
Warlock.
Lemonstackableedible
0.20
oz12 sec
60
None.
Raspberrystackableedible
0.20
oz12 sec
60
InfernalistPotatostackableedible
1.70
oz120 sec
71
None.
Tomatostackableedible
1.00
oz72 sec
72
None.
Red Mushroomstackableedible
0.50
oz48 sec
96
None
Shrimpstackableedible
0.50
oz48 sec
96
Quara Constrictor,
Quara Hydromancer,
Quara Mantassin,
Quara Pincher,
Serpent Spawn,
Thul.
Strawberrystackableedible
0.20
oz24 sec
120
None.
Orangestackableedible
1.10
oz156 sec
142
Hunter,
Sibang,
Grynch Clan Goblin.
Candystackableedible
0.05
oz12 sec
240
The Mutated PumpkinCookiestackableedible
0.10
oz24 sec
240
Witch,
Cave Rat,
Munster,
Grynch Clan Goblin.
Eggstackableedible
0.30
oz72 sec
240
Chicken (rare),
Rabbit (only during the
Easter holiday).
Coloured Egg (Blue)stackableedible
0.30
oz72 sec
240
Chicken,
Rabbit,
Silver Rabbit (only during the
Easter holiday).
Coloured Egg (Green)stackableedible
0.30
oz72 sec
240
Chicken,
Rabbit,
Silver Rabbit (only during the
Easter holiday).
Coloured Egg (Purple)stackableedible
0.30
oz72 sec
240
Chicken,
Rabbit,
Silver Rabbit (only during the
Easter holiday).
Coloured Egg (Red)stackableedible
0.30
oz72 sec
240
Chicken,
Rabbit,
Silver Rabbit (only during the
Easter holiday).
Coloured Egg (Yellow)stackableedible
0.30
oz72 sec
240
Chicken,
Rabbit,
Silver Rabbit (only during the
Easter holiday).
White Mushroomstackableedible
0.40
oz108 sec
270
Dwarf,
Dwarf Soldier,
Dwarf Guard,
Dwarf Geomancer,
Thornback Tortoise,
Skeleton Warrior,
Haunted TreelingTortoise Eggstackableedible
0.30
oz96 sec
320
Tortoise,
Thornback TortoiseTortoise Egg from Nargorstackableedible
0.30
oz96 sec
320
None.
Some Mushroomsstackableedible
0.10
oz36 sec
360
None
Wood Mushroomstackableedible
0.30
oz108 sec
360
PriestessYummy Gummy Wormstackableedible
0.20
oz88 sec
440
The Mutated Pumpkin.
Peanutstackableedible
0.10
oz48 sec
480
Squirrel,
Grynch Clan Goblin,
Mutated HumanWalnutstackableedible
0.10
oz48 sec
480
Grynch Clan Goblin,
SquirrelBar of Chocolateedible
0.10
oz60 sec
600
Nightmare Scion,
Undead JesterGreen Mushroomstackableedible
0.10
oz60 sec
600
Bonebeast,
Necromancer,
Dragon Lord,
Serpent Spawn,
Necropharus,
Demodras,
Ice Witch,
Frost Dragon,
Mutated RatDark Mushroomstackableedible
0.10
oz72 sec
720
Warlock,
Carniphila.
Orange Mushroomstackableedible
0.30
oz360 sec
1200
Dryad,
Haunted Treeling.
Brown Mushroomstackableedible
0.20
oz264 sec
1320
Thornback Tortoise,
Skeleton WarriorSome Mushrooms (Brown)stackableedible
0.10
oz144 sec
1440
None
Fire Mushroomstackableedible
0.10
oz432 sec
4320
Demon[
edit] Food with Unknown Regen per Oz Ratio
Name
Attrib
Weight
Regain Seconds
Regain/
OzDropped By
Ice Cream Cone (Chilly Cherry)edible
1.00
oz0 sec
0
None.
Ice Cream Cone (Crispy Chocolate Chips)edible
1.00
oz0 sec
0
None.
Ice Cream Cone (Blue-Barian)edible
1.00
oz24 sec
ValuablesFrom TibiaWiki
Jump to:
navigation,
searchValuables are items that have no "practical" use, but are generally worth a lot of money. Most gems and jewels are very valuable, and many of them can even be sold to
NPCs for lots of gold.
The following items are considered "valuable".
edit Valuables
Name
Attributes
Weight
Dropped By
Black Pearlstackable
0.20
Vampire,
Mummy,
Banshee,
Lich,
Quara Pincher,
Vashresamun,
Orshabaal,
Morguthis,
Quara Hydromancer,
Hellhound,
Ice Golem,
Thul,
Zugurosh,
Mutated Bat,
Golgordan,
The Plasmother,
Zevelon Duskbringer.
Blue GemNone.
0.30
Marid,
Sea Serpent,
Dipthrah,
Orshabaal,
Zugurosh,
HellgorakChristmas Tokenstackable
0.05
None.
Countess Sorrow's Frozen TearNone.
10.00
Countess SorrowCrownUnknown
19.00
None.
Crystal Coinstackable
0.10
Ghazbaran,
Grynch Clan Goblin.
Crystal WandNone.
28.00
Rahemos.
Crystal of BalanceNone.
8.50
Nightstalker.
Crystal of Focus8.00
Nightmare Scion.
Crystal of PowerNone.
8.50
Infernalist,
War Golem.
Emerald BangleNone.
1.70
Vampire,
Wyvern,
Hellfire Fighter,
Hand of Cursed Fate and
Vampire Bride.
Giant Shimmering Pearlstackable
0.80
Roaring Water Elemental,
AnnihilonGold Coinstackable
0.10
Almost every
creature.
Gold Ingotstackable
18.00
Dark Torturer,
Ferumbras,
Ghazbaran,
Infernalist,
Juggernaut,
Lord of the Elements,
Undead Dragon,
Yakchal,
Zugurosh,
Orshabaal,
Blightwalker,
UshurielGold Nuggetstackable
?
None.
Green GemNone.
0.30
Efreet,
Orshabaal,
Serpent Spawn,
Thalas,
Ushuriel,
Zugurosh,
Ghazbaran.
Holy ScarabNone
8.70
AshmunrahOrichalcum Pearlstackable
0.30
Grynch Clan Goblin,
Betrayed Wraith,
Hellfire Fighter,
Massacre,
Grim ReaperPlatinum Coinstackable
0.10
Orshabaal,
Defiler,
Juggernaut,
Destroyer,
Blightwalker,
Hand of Cursed Fate,
Undead Dragon,
Spectre,
Bones,
Nightmare,
Demon,
Lost Soul,
Betrayed Wraith,
Hellhound,
Grim Reaper,
Diabolic Imp,
The Imperor,
The Plasmother.
Red GemNone.
0.30
Stone Golem,
Mahrdis,
Grorlam,
Fury.
Rusty Armor (Common)Arm: 1
100.00
Mutated Human,
Damaged Worker Golem,
Mutated Bat,
Zombie,
Earth Elemental,
Crazed Beggar.
Rusty Armor (Rare)Arm: 1
100.00
Blightwalker,
Grim Reaper,
Zugurosh,
Lost Soul,
Plaguesmith,
Juggernaut,
Hellgorak,
Undead Dragon.
Rusty Armor (Semi-Rare)Arm: 1
100.00
Worker Golem,
Massive Earth Elemental,
Hellspawn,
Vampire Bride,
Massive Energy Elemental*,
Werewolf. (the * is not confirmed yet)
Rusty Legs (Common)Arm: 1
35.00
Crate (Usable)Rusty Legs (Rare)Arm: 1
35.00
Fury,
Hellgorak,
Zugurosh.
Rusty Legs (Semi-Rare)Arm: 1
35.00
Worker Golem.
Scarab Coinstackable
0.20
Scarab,
Ancient Scarab,
Grynch Clan Goblin.
Silver BroochNone.
1.10
Ashmunrah,
Banshee,
Mummy,
Spectre,
Plaguesmith.
Small Amethyststackable
Enchantable0.10
Ancient Scarab,
Behemoth,
Destroyer,
Diabolic Imp,
Dwarf Guard,
Energy Elemental,
Ferumbras,
Fire Devil,
Grorlam,
Lizard Snakecharmer,
Merlkin,
Minishabaal,
Mutated Bat,
Quara Constrictor,
Quara Constrictor Scout,
Scarab,
Rahemos,
Thul.
Small Diamondstackable
0.10
Assassin,
Crypt Shambler,
Dragon,
Ferumbras,
Ice Golem,
Lizard Sentinel,
Novice of the Cult,
Omruc,
Orshabaal,
Quara Predator,
Quara Predator Scout,
Valkyrie,
Betrayed Wraith,
Hellfire Fighter,
Tiquandas Revenge,
Morgaroth,
Wyrm,
Defiler,
Madareth,
Worker Golem.
Small Emeraldstackable
Enchantable0.10
Acolyte of the Cult,
Ancient Scarab,
Bog Raider,
Demon,
Efreet,
Elder Beholder,
Ghazbaran,
Green Djinn,
Haunted Treeling,
Lizard Templar,
Morgaroth,
Orshabaal,
Phantasm,
Scarab,
Thalas,
GolgordanSmall Enchanted Amethyststackable
0.10
Dark Magician,
Mad ScientistSmall Enchanted Emeraldstackable
0.10
None.
Small Enchanted Rubystackable
0.10
InfernalistSmall Enchanted Sapphirestackable
0.10
None.
Small Rubystackable
Enchantable0.10
Amazon,
Valkyrie,
Hunter,
Mahrdis,
Adept of the Cult,
Quara Pincher Scout,
Quara Pincher,
Hellfire Fighter,
Defiler.
Small Sapphirestackable
Enchantable0.10
Dragon Lord,
Hydra,
Demodras,
Blue Djinn,
Serpent Spawn,
Orshabaal,
Marid,
Dipthrah,
Dwarf Geomancer,
Enlightened of the Cult,
Ice Golem,
Wyvern,
Quara Mantassin Scout,
Quara Mantassin,
Frost Dragon,
Warlock,
Bones,
Sea Serpent,
Young Sea Serpent,
Ferumbras,
Zugurosh,
Ghazbaran,
Gozzler.
Small Topazstackable
0.10
Hellspawn,
Massive Earth Elemental,
Hellgorak,
FerumbrasVampire Lord Tokenstackable
0.05
Sir Valorcrest,
Arachir The Ancient One,
Diblis The Fair,
Zevelon DuskbringerViolet GemNone.
0.30
Rahemos,
Hand of Cursed Fate,
Annihilon.
White Pearlstackable
0.20
Blood Crab,
Lich,
Banshee,
Quara Hydromancer,
Quara Hydromancer Scout,
Vashresamun,
Fury,
Morgaroth,
Thul,
Dark Torturer.
Yellow GemNone.
0.30
Elf Arcanist,
Omruc,
Lizard Snakecharmer,
Dharalion.
WandsFrom TibiaWiki
Jump to:
navigation,
searchWands are used only by
sorcerers. They deal damage and use a small amount of mana.
Druids cannot use Wands, they use
rods instead.
Wands are
One-Handed, so they can be used together with a
shield, and they fire every turn.
Unlike normal
weapons these weapons can fire at distance.
Wands cause
Fire,
Death or
Energy damage depending upon the wand. A benefit of this is that every hit causes damage and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage and with the high level wands you can run out of mana very quickly if you hunt without stop for a while.
Wands are lootable from a variety of magically-inclined monsters, so (as with any equipment purchase) remember to search around and look for wands sold by players which will be at far lower prices than those on offer by the merchant NPCs.
Wands
Name
Lvl
Dmg Type
Avg. Dmg
Mana per Shot
Weight
Dropped By
Wand of Cosmic Energy26
Energy
45
8
25.00
Minotaur Mage,
Elf Arcanist,
Quara Hydromancer,
Quara Hydromancer Scout,
Spectre,
The Horned Fox,
General Murius,
Thul,
Zugurosh.
Wand of Decay19
Death
30
5
23.00
Orc Shaman,
Merlkin,
Dark ApprenticeWand of Draconia22
Fire
30
5
27.00
Wyrm,
Blistering Fire ElementalWand of Dragonbreath13
Fire
19
3
23.00
Fire Devil,
Demodras.
Wand of Inferno33
Fire
65
13
27.00
Dragon,
Green Djinn,
Efreet,
Enlightened of the Cult,
Hellfire Fighter,
Wyvern,
Hand of Cursed Fate.
Wand of Starstorm37
Energy
65
13
25.50
Overcharged Energy Elemental,
Madareth.
Wand of Voodoo42
Death
70
13
28.50
Grandfather TridianWand of Vortex7
Energy
13
2
19.00
Novice of the CultMisc Wands
Magic Light Wand - Provides
lightCrystal Wand - Decoration only
Spellwand - Turns you or some one else into monsters or spawns a
Mad SheepRelated Topics
Rods Old WandsOld WandsFrom TibiaWiki
Jump to:
navigation,
searchThis article or section is deprecated.
The information on this page is no longer relevant to the Tibia or TibiaWiki community. It may have been removed from the game.
The information in this page or section may not be accurate anymore, but this page should be retained for posterity.
discussSee also:
Old SpritesThese wands/rods were replaced in previous updates. These items no longer exist in-game.
edit Wands and Rods Replaced in the 8.1 Update
Name
Lvl
Dmg Type
Avg. Dmg
Mana per Shot
Weight
Dropped By
Quagmire Rod26
Poison
45
8
26.50
Beholder,
Elder Beholder,
Lizard Snakecharmer,
Acolyte of the Cult,
FuryTempest Rod33
Energy
65 (55-75)
13
21.00
Priestess,
Marid,
Adept of the Cult,
Blightwalker.
Volcanic Rod19
Fire
30
5
29.00
Witch,
Fire Devil,
Warlock,
Rahemos,
Diabolic Imp,
MorgarothWand of Plague19
Poison
30
5
23.00
Orc Shamanedit Wands Replaced in the 7.6 Update
Name
Attributes
Weight
Dropped By
Blue Spell Wand23
Orc ShamanConjurer Wand19.5
NecromancerElven Wand21
None.
Golden Wand43
GhostGreen Spell Wand23
BehemothRed Spell Wand23
Fire DevilRitual WandUnknown
Unknown
Wand of Might29
Warlock,
RahemosWooden Wand26.5
None.
Yellow Spell Wand23
None.
Retrieved from "
http://tibia.wikia.com/wiki/Old_Wands"
RodsFrom TibiaWiki
Jump to:
navigation,
searchRods are used only by
druids, they deal damage and use a small amount of mana.
Sorcerers cannot use rods. They use
wands instead.
Rods are
One-Handed so they can be used together with a
shield, and they fire every turn.
Unlike normal
weapons these weapons can fire at distance beyond the user.
Rods cause
Death,
Earth or
Ice damage depending upon which rod is used. A benefit of this, is that every hit causes damage, and the damage is not mitigated by the creature's armor. The drawback, is that some creatures are immune to these types of damage.
edit Rods
Name
Lvl
Dmg Type
Avg. Dmg
Mana per Shot
Weight
Dropped By
Hailstorm Rod33
Ice
65
13
27.00
Priestess,
Marid,
Adept of the Cult,
Blightwalker,
Madareth.
Moonlight Rod13
Ice
19
3
21.00
Necromancer,
Morgaroth,
Necropharus,
Vampire BrideNecrotic Rod19
Death
30
5
23.00
Witch,
Fire Devil,
Rahemos,
Diabolic Imp,
Morgaroth,
Zugurosh,
Yaga the Crone.
Northwind Rod22
Ice
30
5
29.00
Ice Golem,
Roaring Water Elemental.
Snakebite Rod7
Earth
13
2
19.00
Lizard Snakecharmer,
Serpent Spawn,
Orshabaal,
Zugurosh,
Golgordan.
Springsprout Rod37
Earth
65
13
27.00
Bog Raider,
Hero,
Madareth.
Terra Rod26
Earth
45
8
25.00
Beholder,
Elder Beholder,
Lizard Snakecharmer,
Acolyte of the Cult,
FuryUnderworld Rod42
Death
65
13
29.00
Grim Reaper,
Undead Dragon,
Madareth.
Also
Fishing Rodedit Related Topics
Wands Old Wandsedit Hints
Rods are loot able from a variety of magically-inclined monsters, so (as with any equipment purchase) remember to search around and look for rods sold by players which will be at far lower prices than those on offer by the merchant NPCs.
Use the landscapes of the various areas to your advantage when using rods. The rods which shoot at a distance can be used in different circumstances which will prove advantageous to you, just as paladins use bows and arrows to their advantage. The distance between an enemy and yourself could be the deciding factor in battle as if the monster is unable to attack from afar, you will not be damaged BUT will be damaging the monster at the same time. Employ the tactics of a paladin and run around trees to confuse the enemy while hurling death inducing missiles at them with your
Necrotic Rod, and chill your opponents with the rays of the
Moonlight Rod - make your own strategies for success!
As rods consume mana when fired, a useful tip is to remember to use this to your advantage if you decide to train your magic level. When a rod is fired on to a creature which is immune to the attack, the mana consumed will still count towards a magic level. In other words, using a
Snakebite Rod on a creature which is immune to
earth damage, will train your magic level but will not harm the monster. This tactic may sound useless, but pair this with the fact that mana regenerates quick enough for elder druids to repeatedly shoot the monster and not lose (or gain) any mana - this makes for knight-like training. If you wish to use this strategy as an unpromoted druid, then you can expect to slowly lose mana over time as the regeneration times are slower than that of an elder druid, although the strategy is still quite useful. It also makes sense to trap a creature such as a wild (or convinced/summoned) poison spider near a fishing spot and fish whilst you gain magic levels. This strategy however is mainly of use to lower level druids within the regions of level 7-23, as they will most likely be unable to make magic runes for profit due to level restrictions on spells.
CreaturesFrom TibiaWiki
Jump to:
navigation,
searchContents[
hide]
1 Overview 2 Related Pages 3 List of Creatures Types 4 Amphibians 5 Arthropods 6 Demons 7 Elementals 8 Humanoids 9 Humans 10 Hybrids 11 Magical Creatures 12 Mammals 13 Misc 14 Reptiles 15 The Undeadedit Overview
Creatures are the inhabitants of Tibia aside from human players and
NPCs. Every different type creature has its own characteristics which make it unique.
Creatures share the entire world of Tibia, so they can be found all throughout the land. They will generally stay with other creatures of their own kind, and different creatures prefer different environments. This is why you can find
Deer and
Rabbits in grassy places.
Slimes will always be found near water (usually underground),
Dwarves spend most of their time in the
mines and
Demons prefer places deep underground. Usually, the most dangerous places are the hardest to reach.
edit Related Pages
Experience Loot Hitpoints Hunting Placesedit List of Creatures Types
See
DPL List of Creatures DPL List of Creatures (with Exp/HP Ratio column) List of Creatures by Type and by Experience List of Creatures by Type and by Experience page 2 List of Creatures by Type and by Experience page 3 List of Creatures by Type and by Hit Points List of Creatures by Summon Cost List of Creatures by Convince Cost List of Creatures in Free Account Areas List of Creature Sounds List of Illusionable Creatures List of Pushable Creaturesedit Amphibians
Amphibians are water-residing creatures who can breathe through their skin and spend part of their lives on the surface.
FrogsQuaraedit Arthropods
Arthropods are common throughout marine, freshwater, terrestrial, and even aerial environments.
ArachnidsCrustaceansInsectsedit Demons
Demons are mystical beings who use force and destruction to terrify mortals.
ArchdemonsDemonlordDemonsThe Ruthless SevenThe RuthlessSeven MinionsTriangle of Terroredit Elementals
The dangerous elementals are apparently uncontrolled by any other creature. Their motives are hidden, but they are obviously intelligent in their tactics. They have also mastered many strong magic spells.
By their very nature, different types of elementals are almost never found together, but there is no apparent conflict between them.
Bio-BlobsCryo-Electro-Elemental LordsGeo-Hydro-Pyro-edit Humanoids
Humanoids are a group of creatures that have characteristics of humans. That may refer to their appearance, their logic solving and other qualities.
DwarvesElvesGiantsGoblinsOrcsTrollsedit Humans
These humans have either chosen to or forcefully been removed from civilization. As a result they tend to murder and pillage; be alert when in human inhabited areas outside of the cities.
AmazonsBarbariansMonksNecromancersOutlawsPiratesSorcerersVoodoo Cultistsedit Hybrids
Hybrids are a result of inter-species relations, as such the offspring inherits qualities from each parent species.
ChakoyasDworcsMinotaursedit Magical Creatures
Magic creatures of Tibia are defined as being being able to manipulate magic at will from birth. Creatures such as Minotaur Mages and Elf Arcanists do not have a rightful place here because they were taught in the arts.
BeholdersDjinnsShapeshiftersedit Mammals
Mammals are warm-blooded, vertebrate animals characterized by the production of milk in female mammary glands and the presence of hair, three middle ear bones used in hearing, and a neocortex region in the brain.
ApesArtiodactylsBearsCaninesElephantsFelinesMiscMutated MammalsRodentsYetisedit Misc
These creatures either have no characteristics of any monsters and cannot be classified by real world names. Or their group is just so broad they cannot be classified.
AnnelidsArena BossesBirdsBossesEvent CreaturesTrapsedit Reptiles
Reptiles are cold-blooded animals that tend to be scaled and lay eggs.
DragonsLizardsMiscSerpentsedit The Undead
This category concerns all the fiends that walk the earth undead or ethereal. It also includes those who are followers of the undeath god, Urgith, and will try to use their wicked magic to resurrect the dead and use them as their minions; they're commonly known as Necromancers.
GhostsPharaohsSkeletonsUndead HumanoidsElemental LordsFrom TibiaWiki
Jump to:
navigation,
searchElemental Lords are species stronger than common
Elementals. You don't see one of these every day.
Creature
Exp
HP
Summon
Convince
Loot
Earth Overlord2800
4000
--
--
0-168
gp, 0-3
Platinum Coins, 0-2
Small Emeralds, 0-15
Small Stones,
Mother Soil,
Terra Mantle (rare),
Swamplair Armor (very rare).
Energy Overlord2800
4000
--
--
0-100?
gp, 0-3
Platinum Coins,
Pure Energy,
Voltage Armor (Rare).
Fire Overlord2800
4000
--
--
0-125?
gp, 0-3?
Platinum Coins,
Eternal Flames,
Lavos Armor (rare),
Magma Coat (rare)
Ice Overlord2800
4000
--
--
0-100
gp, 0-3
Platinum Coin,
Flawless Ice Crystal,
Crystalline Armor (rare).
Lord of the Elements8000
12000+
--
--
0-?
Platinum Coin, 0-?
Small Sapphire,
Gold Ingot,
Earthborn Titan Armor (rare),
Oceanborn Leviathan Armor (rare),
Neutral Matter (
skinning only).
DjinnFrom TibiaWiki
(Redirected from
Djinns)
Jump to:
navigation,
searchedit Overview
The Djinns are a race of Magical Creatures. They sleep in
Small Oil Lamps, and have various unusual magical powers. They are dangerous to cross, and will not eagerly speak with humans. For ages, the djinns have been engaged in a civil war between the Efreet and the Marid. They are so evenly matched, however, that neither side has been able to overcome the other.
Both factions of djinn are reclusive, and remain almost exclusively in their fortresses in the
Kha'zeel west of
Ankrahmun. The
Efreet and the
Green Djinn remain in the
Mal'ouquah, while the
Marid and
Blue Djinn are fortified in the
Ashta'daramai.
More of the history of the Djinns can be learned from the libraries in the djinn fortresses.
The name "
Djinn" comes from the
Arabic word for
Genie.
Djinn
Creature
Exp
HP
Summon
Convince
Loot
Blue Djinn215
330
--
--
0-120
gp,
Carrot, 0-2
Royal Spear,
Small Oil Lamp,
Blue Book,
Mana Potion (semi-rare),
Blue Rose (semi-rare), 0-5
Small Sapphire (rare),
Blue Piece of Cloth (rare),
Mystic Turban (very rare).
Efreet325
550
--
--
0-125
gp, 0-12
Pear, 0-3
Royal Spear,
Heavy Machete,
Small Oil Lamp, 0-4
Small Emerald (semi-rare), 0-2
Seeds (semi-rare),
Green Tapestry (rare),
Green Piece of Cloth (rare),
Wand of Inferno (rare),
Mystic Turban (rare),
Magma Monocle (rare),
Strong Mana Potion (rare),
Green Gem (very rare).
Green Djinn215
330
--
--
0-113
gp, 0-3
Royal Spear,
Apple,
Cheese,
Small Oil Lamp,
Green Book,
Grave Flower,
Heavy Machete (semi-rare), 0-4
Small Emerald (semi-rare),
Green Piece of Cloth (semi-rare),
Mana Potion (rare),
Wand of Inferno (very rare),
Mystic Turban (very rare)
Marid325
550
--
--
0-130
gp, 0-25
Blueberry, 0-3
Royal Spear,
Heavy Machete, 0-4
Small Sapphire,
Seeds,
Wooden Flute,
Blue Tapestry,
Small Oil Lamp,
Blue Rose,
Blue Piece of Cloth (semi-rare),
Hailstorm Rod (rare),
Mystic Turban (rare),
Magma Monocle (rare),
Strong Mana Potion (very rare),
Blue Gem (very rare).
Djinn Arena Boss
Creature
Exp
HP
Summon
Convince
Loot
Kreebosh the Exile350
805
--
--
Nothing. It turns into ashes that vanishes quickly afterwards.
edit Djinn Shopkeepers
Because of their reclusive nature, the Djinns do not leave their strongholds very often, but they still need supplies. After gaining their trust, you will be able to buy and sell certain items with them:
Blue Djinns
Nah'Bob - Armor, Weapons and Shields
Haroun - Rings, Amulets, Wands and Special Items
Green Djinns
Alesar - Armor, Weapons and Shields
Yaman - Rings, Amulets, Rods and Special Items
You can find a list of all items that the djinns buy and sell on the
Djinn Items page.
AmazonsFrom TibiaWiki
Jump to:
navigation,
searchAmazons are a group of woman head-hunters. They are not
cannibals, they simply seem to keep their victims' heads as trophies. All kinds of amazons are skilled distance fighters and they are fond of gems and jewelry. They will defend their homes with great
ferocity.
Their largest
camp is located in the
Green Claw Swamp near
Venore, and they do not stray very far from here except to raid nearby human settlements to the north-west. They very rarely will travel through the swamp.
There seems to be some relationship between amazons and
witches, since they appear to trust one another, but this has not been
substantiated, and is certainly not fully understood.
Amazons
Creature
Exp
HP
Summon
Convince
Loot
Amazon60
110
390
390
0-20
gp, 0-2
Skull,
Dagger,
Torch,
Sabre,
Brown Bread,
Leather Armor,
Studded Shield (semi-rare),
Crystal Necklace (rare),
Small Ruby (very rare).
(Loot Statistics)Valkyrie85
190
450
450
0-12
gp, 0-3
Meat, 0-4
Apples, 0-2
Skulls,
Dagger, 0-3
Spears,
Chain Helmet,
Chain Armor,
Hunting Spear (semi-rare),
Plate Armor (semi-rare),
Crystal Necklace (rare),
Double Axe (rare),
Protection Amulet (rare),
Health Potion (very rare),
Small Ruby (very rare),
Small Diamond (very rare).
Witch120
300
--
--
0-10
gp, 0-8
Cookies,
Wolf Tooth Chain,
Sickle,
Broom,
Leather Boots,
Coat,
Cape,
Cheese,
Star Herb,
Garlic Necklace (rare),
Silver Dagger (rare),
Necrotic Rod (rare).
Amazon Bosses
Creature
Exp
HP
Summon
Convince
Loot
Xenia255
250-290~
--
--
0-42
gp,
Sabre,
Skull, ?
Yaga the Crone375
600+
--
Retrieved from "
http://tibia.wikia.com/wiki/Creatures"
BehemothsBehemoths are giant monsters that live in the ancient town deep below Edron. They look a bit like cross-breeds of humans and bulls and even talk in human language, but nobody knows yet where they come from. Although they are of minor intelligence, they are very strong fighters and throw huge stones at their opponents.
Behemoths have 4000 hitpoints. They cannot be paralyzed. Moreover, they are strong against physical, fire, earth, energy, and holy damage. On the other hand, they are weak against ice and death damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Behemoths yield 2500 experience points. They carry amphoras, assassin stars, crowbars, double axes, gold coins, meat, and sometimes other items with them.
Dragon LordsDragon Lords are the leaders of the dragons. They are even more powerful than normal dragons that can usually be found in their company. Like normal dragons, they can throw fireballs, spit fire, and heal themselves, but they can also throw great fire bombs.
Dragon Lords have 1900 hitpoints. They are immune to fire damage and cannot be paralyzed. Moreover, they are strong against earth and energy damage. On the other hand, they are weak against ice damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Dragon Lords yield 2100 experience points. They carry dragon ham, gold coins, green mushrooms, and sometimes other items with them.
Minotaur MagesMinotaur Mages are the elite of the minotaurs' army. With their magic they support the other troops in a fight. They can create energy fields and shoot fireballs or magic missiles. As they are weak short-range fighters, guards will protect them while they operate from the second row.
Minotaur Mages have 155 hitpoints. They are strong against earth, energy, and holy damage. On the other hand, they are weak against ice and death damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Minotaur Mages yield 150 experience points. They carry carrots, dead snakes, gold coins, knives, leather helmets, leather legs, torches, and sometimes other items with them.
OrcsOrcs are a very ancient race that once ruled the whole of Tibia. Later, they were expelled from the upper world by other races, and now they live in the dungeons of Tibia. They are human-like and very wily. Organised as paramilitary squads they can be quite dangerous.
Orcs have 70 hitpoints. They are strong against energy and holy damage. On the other hand, they are weak against earth and death damage. It takes 300 mana to summon or convince these creatures.
Orcs yield 25 experience points. They carry gold coins, meat, studded armors, studded shields, and sometimes other items with them.
Fire DevilsFire Devils are very ugly creatures that have been spotted in the deserts of Tibia. Nobody knows where these beings came from. Just like the devils from the myths, they carry a pitchfork with them and one of their feet is that of a goat. But are they real devils? However, their pungent gaze makes the experienced traveller shaken and their fireballs are quite dangerous.
Fire Devils have 200 hitpoints. They are immune to fire damage. Moreover, they are strong against physical, earth, energy, and death damage. On the other hand, they are weak against ice and holy damage. It takes 530 mana to summon or convince these creatures.
Fire Devils yield 110 experience points. They carry blank runes, pitchforks, torches, and sometimes other items with them.
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ChimeraThe Triangle of TerrorFrom TibiaWiki
(Redirected from
Triangle of Terror)
Jump to:
navigation,
searchThe Triangle of Terror is a group of three
archdemons.
Edowir says the following about it:
"The Triangle of Terror is a cabal of three archdemons that have put aside their quarrels to establish some power in the shadows of the Ruthless Seven. Although they are all very mighty demons, compared to one of the seven, they appear weak. So they try not to interfere much with the doings of the seven and look for power elsewhere. Their members are
Morgaroth, the schemer,
Ghazbaran, the lord of blades and
Zoralurk, the demon with the thousand faces."
The Triangle, unlike the
The Ruthless Seven, whose power is themed around destruction and damnation, seem to specialise in intrigue, acting from the shadows and using puppets to do their dirty work. Morgaroth is a master of lies and schemes, much like
Bazir of the Ruthless Seven. Ghazbaran is a master assasin, denoted by his deadly blade-themed abilities and the
Deathslicers that accompany him. Zoralurk is the master of disguise, shown by his shapeshifting abilities. Despite this cloak-and-dagger aproach, the Triangle is more than willing to fight hands on, displaying incredible powers that would send
Orshabaal running for the hills. It is likely that the Triangle of Terror are the hardest bosses in the land of Tibia, requiring many adventurers to kill them. However, the rewards are well worth it.
The Triangle of Terror
Creature
Exp
HP
Summon
Convince
Loot
Ghazbaran15000?
60000?
-
-
0-200
gp, 0-73
Platinum Coins, 0-2
Crystal Coins, 0-15
Small Amethysts, 0-6
Small Emeralds, 0-5
Small Diamonds, 0-4
Small Sapphires, 0-4
Talons, 0-15
White Pearls, 0-15
Black Pearls,
Gold Ingot, 0-5
Demonic Essence, 0-2
Demon Horns, 0-55
Onyx Arrows, 0-47
Assassin Stars,
Green Gem,
Blue Gem,
Orb,
Oceanborn Leviathan Armor,
Crystalline Armor,
Mastermind Shield,
Spellscroll of Prophecies,
Spellbook of Warding,
Spellbook of Dark Mysteries,
Spellbook of Lost Souls,
Spellbook of Mind Control,
Demon Shield,
Double Axe,
Skull Staff,
Twin Axe,
Glorious Axe,
Havoc Blade,
Bonebreaker,
Demonbone,
Thunder Hammer,
Golden Legs,
Golden Boots,
Big Bone,
Strange Symbol,
Mind Stone,
Magic Light Wand,
Silver Amulet,
Protection Amulet,
Platinum Amulet,
Ancient Amulet,
Energy Ring,
Might Ring,
Gold Ring,
Death Ring,
Ring of Healing,
Stealth Ring,
Ultimate Health Potion,
Great Spirit Potion,
Great Health Potion,
Great Mana Potion,
Strong Health Potion,
Berserk Potion,
Morgaroth's Heart,
Teddy Bear,
Blue Tome,
Ruthless Axe,
Ravenwing,
Mythril Axe.
Morgaroth15000
55000
--
--
0-295
gp, 0-74
Platinum Coin, 0-5
Demonic Essence, 0-7
Small Emerald, 0-4
Small Diamond, 0-11
White Pearl, 0-9
Small Sapphire, 0-13
Black Pearl,
Green Gem,
Blue Gem, 0-2
Demon Horn, 0-100
Infernal Bolt,
Mind Stone,
Life Crystal,
Crystal Ring,
Stealth Ring,
Ring of Healing,
Death Ring,
Ring of the Sky,
Energy Ring,
Might Ring,
Ancient Amulet,
Stone Skin Amulet,
Platinum Amulet,
Silver Amulet,
Magic Light Wand,
Strange Symbol,
Teddy Bear,
Golden Mug,
Crystal Ball,
Orb,
Purple Tome,
Great Health Potion,
Great Mana Potion,
Great Spirit Potion,
Ultimate Health Potion,
Ice Rapier,
Two-Handed Sword,
Giant Sword,
Silver Dagger,
Fire Axe,
Double Axe,
Thunder Hammer,
Skull Staff,
Moonlight Rod,
Necrotic Rod,
Devil Helmet,
Boots of Haste,
Demon Shield,
Magma Coat,
Mastermind Shield,
The Ironworker,
Chain Bolter,
Fireborn Giant Armor,
Golden Legs,
Magic Plate Armor,
Demonbone,
Royal Crossbow,
Morgaroth's Heart,
Dark Lord's Cape,
Obsidian Truncheon,
Molten Plate,
The Devileye,
Great Shield,
The Stomper.
Zoralurk?
?
--
--
Unknown.
edit Related Links
DemonsOrshabaalDemonlordsDemon OverlordsArchdemonsTriangle of TerrorCabalsThe Ruthless SevenLiquidsFrom TibiaWiki
Jump to:
navigation,
searchLiquids all have different properties and appearances (though some look similar to eachother). Some liquids are benign (have no effect), some are helpful (regain life, regain mana, fuel lamp), and others may be harmful (poison). All oz varies depending upon the container used.
edit Liquids
Name
Attributes
Weight
Dropped By
Antidote PotionCures poison.
1.75
None.
BeerTemporarily makes you
drunk1.80
None.
Berserk PotionGive +5 to all
melee skills and -10
shielding for 10 minutes
2.00
Ghazbaran,
Overcharged Energy Elemental,
Werewolf,
Worker Golem,
War Golem.
BloodNone.
1.80
None.
Bottle of Bug MilkNone.
2.80
None.
Bullseye PotionGive +5 to
distance skill and -10
shielding for 10 minutes
2.00
Yakchal,
Haunted Treeling.
Coconut MilkNone.
1.80
None.
Concentrated Demonic BloodNone.
2.00
Betrayed Wraith,
Dark Torturer,
Diabolic Imp,
Fury,
Grim Reaper,
Hand of Cursed Fate,
Hellhound,
Juggernaut,
Nightmare,
Fluffy.
Fruit JuiceNone.
1.80
None.
Great Health PotionRestores hit points when used.
2.20
Infernalist,
Behemoth,
Bog Raider,
Dark Torturer,
Deadeye Devious,
Demon,
Destroyer,
Dracola,
Hero,
Mahrdis,
Morgaroth,
Quara Pincher,
Quara Predator,
Thalas,
The Old Widow,
Warlock,
Werewolf,
Worker Golem,
Zugurosh,
Ushuriel,
Madareth,
Undead Dragon,
GolgordanGreat Mana PotionRestores mana when used.
2.20
Betrayed Wraith,
Demon,
Massive Energy Elemental,
Quara Hydromancer,
Serpent Spawn,
Spectre,
Warlock,
Dharalion,
Demodras,
Rahemos,
Orshabaal,
Ushuriel.
Great Spirit PotionRestores mana and hit points when used.
2.20
Bog Raider,
Worker Golem,
Ushuriel,
Madareth.
Health PotionRestores hit points when used.
1.80
Barbarian Headsplitter,
Dragon Hatchling,
Dwarf Guard,
Frost Giant,
Frost Giantess,
Kongra,
Minotaur Guard,
Terror Bird,
Dworc Voodoomaster,
Valkyrie,
Cyclops,
Barbarian Bloodwalker,
Orc Leader,
Orc Warlord,
Elf Arcanist,
Haunted Treeling,
Frost Dragon Hatchling,
Thornback Tortoise,
Undead Gladiator.
LemonadeNone.
1.80
None.
LifefluidGives 60
hp1.80
None.
Mana PotionRestores mana when used.
1.80
Beholder,
Blue Djinn,
Energy Elemental,
Green Djinn,
Crystal Spider,
Dark Magician,
Dark Apprentice,
Demon Skeleton,
Frost Giantess,
Minotaur Mage,
Merklin,
Barbarian Brutetamer,
Dark Monk,
Dragon Lord Hatchling,
Lizard Snakecharmer.
ManafluidRestores between about 50 and 150
mana per vial.
1.80
None.
Mastermind PotionGive +3 to
magic level and decrease magic defense.
2.00
Yakchal,
Mad Scientist,
Annihilon,
Latrivan.
MeadTemporarily set you
drunk1.80
None.
MilkNone.
1.80
None.
MudNone.
1.80
None.
OilIt can be used to refill
lamps1.80
None.
RumTemporarily set you
drunk1.80
None.
Rust Removerstackable
2.50
None.
Slime (Liquid)Poisons anyone who drinks it.
1.80
None.
Small Health PotionRestores hit points when used.
1.75
None.
Strong Health PotionRestores hit points when used.
2.00
Ancient Scarab,
Cyclops Drone,
Cyclops Smith,
Dragon,
Dragon Lord,
Giant Spider,
Ice Golem,
Pirate Corsair,
The Horned Fox,
Vampire,
Vampire Bride,
Werewolf,
Wyvern,
Zevelon Duskbringer.
Strong Mana PotionRestores mana when used.
2.00
Banshee,
Crystal Spider,
Elder Beholder,
Elf Arcanist,
Energy Elemental,
Enlightened of the Cult,
Hydra,
Ice Witch,
Lich,
Marid,
Massive Energy Elemental,
Necromancer,
Vampire Bride,
Young Sea Serpent.
TeaNone.
1.80 - 2.50+/-
None.
Ultimate Health PotionRestores hit points when used.
2.20
Annihilon,
Bog Raider,
Grim Reaper,
Hellgorak,
Madareth,
Morgaroth,
Ghazbaran,
Orshabaal,
Werewolf,
Ushuriel,
Zugurosh.
UrineNone.
1.80
None.
Water (Liquid)None.
1.80
None.
WineTemporarily set you
drunk1.80
None.
BooksFrom TibiaWiki
Jump to:
navigation,
searchThere are many books in
Tibia. Their content range all from just a title, to clues for quests, to full length stories spawning more than just one book. You can usually find books in
libraries in
towns, but sometimes also near ruins of old houses, in dead trees or barrels out in the wilderness. These do often have a clue for a quest or how to find a place, item or key.
There is also a type of book that is magical. They are called
spellbooks. The magic thing about them is that their content changes depending on who is reading it. The content always tells which
spells the person reading it knows and some information about them.
Some types of empty books that you can write in can be bought in shops, others can only be found as loot from certain creatures. Note that some writeable items are not books (see
Documents and Papers).
edit Books
Name
Attributes
Weight
Dropped By
Big Blue Demona Book13.00
None.
Black Bookwritable
13.00
Blue Bookwritable
13.00
Blue Djinn.
Blue TomeDecoration
19.00
GhazbaranBrown Bookwritable
13.00
None
Brown Square Bookwritable
13.00
None.
Brown Thin Bookwritable
13.00
None.
CookbookNot Readable
15.00
None
Fat Green Bookwritable
13.00
None
Gemmed Bookwritable
13.00
Dragon Lord,
Demodras,
Serpent Spawn,
Wyvern,
Frost Dragon.
Green Bookwritable
13.00
Green Djinn.
Green TomeDecoration
19.00
None
Grey Small Bookwritable
13.00
Orc Shaman,
Barbarian Brutetamer,
BarbariaGrey TomeDecoration
19.00
Heavily Bound BookWritable (appears when looked).
78.00
None.
Holy Tible13.00
None
Nature Magic SpellbookNot readable.
58.00
None.
Orange Bookwritable
13.00
Ghost,
Novice of the Cult,
Priestess,
Acolyte of the Cult,
Adept of the CultPurple TomeDecoration
19.00
Demon,
Orshabaal,
MorgarothRed Square Bookwritable
13.00
None
Red Tome19.00
Warlock,
InfernalistThe Witches' GrimoireNot readable.
13.00
None.
Tibiacity EncyclopediaReacts when used.
13.37
None.
Unholy BookNone.
13.00
Ushuriel.
Your Student Bookwritable
9.00
None.
Game TokensFrom TibiaWiki
Jump to:
navigation,
searchGame tokens can be found in
Game Rooms in most major cities in Tibia. They are used to play various
Board Games that are possible in Tibia.
Football, in turn, is used to play
football (called Soccer in the
USA and
Australia) and can be purchased in some equipment shops.
edit Game Tokens
Name
Attributes
Weight
Dropped By
Black Bishop Token5.00
None.
Black Castle Token5.00
None.
Black King Token5.00
None.
Black Knight Token5.00
None.
Black Pawn Token5.00
None.
Black Queen Token5.00
None.
Black Tokenstackable
5.00
None.
DiceRolls when used
2.00
Pirate Cutthroat,
Pirate Marauder,
Grynch Clan Goblin,
MunsterFootballNot pickable
None
None.
O Tic-Tac-Toe Tokenstackable
5.00
None.
WaterballPickupable, floats on water.
2.00
None.
White Bishop Token5.00
None.
White Castle Token5.00
None.
White King Token5.00
None.
White Knight Token5.00
None.
White Pawn Token5.00
None.
White Queen Token5.00
None.
White Tokenstackable
5.00
None.
X Tic-Tac-Toe Tokenstackable
5.00
None.
Name
Attributes
Weight
Dropped By
Blood Herbstackable
1.20
None.
Blue Rose0.80
Marid,
Blue Djinn.
Bowl of Evergreen FlowersNone.
11.00
None.
Exotic Flowers11.00
None.
Fernstackable
0.30
Mutated Human.
Flower Bouquet0.80
Vampire BrideFlower Bowl11.00
None
Frostbite Herb1.00
None.
Goat Grass0.80
PriestessGod FlowersNone.
11.00
None.
Grave Flower0.60
Spit Nettle,
Vampire,
Green Djinn,
Blue Djinn,
Necromancer,
Necropharus,
Elf ArcanistHeaven Blossomstackable
2.10
Elf,
Elf ScoutHoly Orchidstackable
2.50
Elf Arcanist,
Dharalion.
Honey FlowerNone.
10.00
None.
Hydra Tonguestackable
1.00
None
Indoor PlantNot pickable.
23.00
None.
Mandrake1.80
Tiquandas RevengeMoon Flower0.10
None
Orange Star0.70
None
Piece of Cactus1.00
Potted Flower23.00
None
Powder Herbstackable
0.50
Priestess,
Mad Scientists.
Purple Kiss Blossom0.20
None.
Red Rose0.80
Hero,
Crazed Beggar.
Seedsstackable
0.50
Blightwalker,
Dworc Venomsniper,
Dryad,
Carniphila,
Marid,
Efreet,
Terror Bird,
Spit Nettle,
Tiquandas Revenge,
Earth Elemental.
Shadow Herbstackable
0.20
Ghost,
Spit Nettle,
Carniphila,
Phantasm,
NightstalkerSling Herbstackable
0.90
Spit Nettle,
Elf Arcanist,
Priestess,
Carniphila,
Fernfang,
Crazed Beggar.
Star Herbstackable
0.30
Witch,
Fernfang,
Mutated BatStone Herbstackable
0.20
Mutated RatTroll Greenstackable
1.00
WerewolfTulip0.50
None.
Yellow Rose0.80
None.
Party ItemsFrom TibiaWiki
Jump to:
navigation,
searchParty items were implemented for Tibia's 10th anniversary and most of them could be found in
surprise bags looted from many different creatures. Since then, several NPCs that sell some of those items are introduced from time to time.
edit Party Items
Name
Attributes
Weight
Dropped By
Bag (Common Costume)Temporarily gives you another costume
8.00
None.
Bag (Deluxe Costume)Temporarily gives you another costume.
8.00
None.
Bag (Uncommon Costume)Temporarily gives you another costume.
8.00
None.
Bar of Chocolateedible
0.10
Nightmare Scion,
Undead JesterCakeedible
5.00
None.
Candystackable, edible
0.05
The Mutated PumpkinCandy Canestackable, edible
0.50
Grynch Clan GoblinCookiestackable, edible
0.10
Witch,
Cave Rat,
Munster,
Grynch Clan Goblin.
Cream Cakeedible
5.00
Grynch Clan Goblin,
Mad Scientist.
Decorated Cakeedible
6.00
None.
Fireworks RocketExplodes when used.
1.00
None.
Green BalloonCan be hung on walls.
0.10
None.
Lump of Cake Doughstackable
5.00
Grynch Clan GoblinParty CakeNone
7.00
None.
Party HatArm: 1
7.50
None.
Party Trumpet0.50
None
Piggy BankNone.
7.50
Enlightened of the Cult,
Pirate Corsair,
Black Knight,
Warlock,
Priestess,
Hero,
Infernalist,
Grynch Clan GoblinPresent (Explosive)Explodes when used.
6.00
Undead Jester.
Red BalloonCan be hung on walls.
0.10
None.
SpellwandTurns you or someone else into a monster and sometimes spawns a
Mad Sheep.
2.00
Undead JesterSurprise Bag (Blue)None.
10.00
None.
Surprise Bag (Red)None.
10.00
Fluffy,
Primitive,
Tibia Bug,
Bones,
Hacker,
Undead Minion and
Minishabaal.
Suspicious Surprise Bag8.00
Undead Jester.
Valentine's Cakeedible
5.00
Grynch Clan GoblinYellow Pillow (Supersoft)None
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